From Beneath Software has released in Early Access its new FPS game, Retchid, which is heavily inspired by Doom 3. In a way, this is what a modern-day version of Doom 3 could look like on a modern engine. And yes, this is another game that uses Unreal Engine (in this case it’s UE4 and not UE5).
Retchid is described as an immersive, atmospheric, and methodically paced First Person Shooter, containing some cosmic horror influences and a pinch of Mesoamerican themes. The game promises to have intense and visceral combat combined with exploration and light puzzle solving.
Its final version will have over 20 non-linear levels split across 3 episodes. From Beneath Software aims to hand-craft each level to create a unique experience. Thus, the game’s level design philosophies will be similar to the older generation games.
Players will be able to discover secrets, find collectibles, weapon and suit upgrades, and find PDAs to learn what happened at the TEC Mining facility.
Enjoy the following trailer!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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Immersive and atmospheric? With that weak sound design? Nup. I would probably give it a try since I like this type of game but expectations pretty low based off the video.
Terrible animations, terrible physics, clunky as hell.
This game looks barely functional, throw it into the trash can.
It doesn’t fit. First, they need to empty you into the garbage truck.
Looks utterly amateurish.
compared to what?
Anything with actual animations.
Just Wtf..looks 20 year old. Doom 3 looks better then this POS trash!
no it doesnt
At first I was excited when I read that it’s inspired by Doom 3.
Then I realized that it’s just another UE asset flip when I watched the video…………..
Was about to say it just looks like an asset flip.
Mmm… It looks very Doom 3 ish so idk what you’re talking about.
it even has the pda
Looks like a super-cheap (and a bad one at that) Quake 4 clone to me!
where do I start… this sucks hairy donkey balls
>Inspired by Doom 3
Thanks but no thanks.
Tip to the creator: Add a light source to the first person weapons. Make that light source cast shadows when the shadow setting is maxed.
that’s all? then it suddenly becomes a masterpiece?
He didn’t say that, but a lot of games miss the mark on the basics.
This looks more Quake 4 than Doom 3. But it needs serious fixing: No scary factor, enemies are lame sound is mid and guns feel like nerfguns.
doom 3 was scary?
Yes, way more than whatever this thing is.
it has scripted events like fear.
I would be surprised if a single player fps doesn’t have scripted events. maybe the ones made 30 years ago
most games now dont have scripted events like half life and fear, its quite sad actually, instead its open world repettive looter shooter upgrade grindfest.
Those games are mostly multiplayer, like Escape from Tarkov (good game btw, you should try the single player mod).
if there is no story in it, i dont care i am playing clear sky right now modded and god this game sucks even with mods.
It will look like a game once they add enemy animations.
Why is everyone shtting on this? This is a small indie game made by probably one or two guys. What do you expect? id software level of animations and polish?
yeah people are comparing a 3 man team to a 300 man team in order to look smart. Instead it makes them look dumb.
The only stupïds comparing teams here are you both, sir. You and the OP.
We’re talking shït cause the thing looks like one, indeed.
I don’t give a fück if it was made by two goats, I wanna see a decent final product. Which is not even close in this case.
I don’t give a f**k if you’re running a one-man food truck, if your food tastes like sh*t I’m not going to eat it anyway and give you a 5 star review. Shove your participation trophy up your a*s.
Because there are so many great indie games made by small dev teams or even single people that this does not count as escuse.
Yes, maybe they did their best.
Yes, not every game needs to be a perfect AAA title.
But if all you can do is this while many other small devs can do a lot more, then – sorry – “at least you tried” does not cut it. Just because there is a valid reason for bad quality doesn’t make it, well, less bad quality.
That one sounds like doom1 assetflippey looking jank.
But how can you tell this one doesn’t use original assets? And it’s not like not using original assets automatically makes a game bad.
You know how they used to call FPS games Doom clones even tough they don’t share same assets. I think you did the same for 3d FPS.
ashes 2063 and amc tc are far better than that doom mod.
its funny because i agree what you are saying on ui and well designed linear games instead of repetitive waves and this is why i reccomend ashes 2063. I dont love retchid, i think people who bash it like a unity asset flip are crazy, alot of work was put into and looks better than most boomer shooters, the fact it doesnt play as good is like saying “hey doom 3 looks better than doom 2 but plays worse” NO sht, but i think retchid plays better than doom 3.
That being said honestly trenchfoot looks like a doom mod, not a total conversion, needs work. Also while i look forward to selaco ,i did not enjoy hedon, not into the rule 69 thick blue orc making moaning sounds or tumblr drawn enemies, i got lost so many times in the h3ll hub in bloodrite i had to restart mutiple times. I lke hub design like ashes 2063, but hedon is hexen 2 style but much larger in hubs, so you get completly lost and the items you have to put at their appropriate slots dont look or sound like something intuitive, eg key goes to keyhole and wheel goes to gas pipe so you can turn off the gas, instead its some runes or body parts that you have to play at some specific place or something for a ritual and its confusing. Did not enjoy hedon, mad that vostyok is working with the hedon dev to make a goblin tactical shooter because it means less work is done on ashes. Hope its good though.
Indeed looks like a game, maybe something is missing, like an actual game for instance.
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