NVIDIA has revealed that Resident Evil Requiem will have Full Ray Tracing/Path Tracing on PC. This is the first game using the RE Engine that will be path-traced on PC. Moreover, it will support DLSS 4 from the get-go.
Resident Evil Requiem will be a single-player survival horror game. You’ll play as Grace Ashcroft, and your goal is to stay alive in a terrifying adventure that will keep you on the edge of your seat.
The devs say that with new technology and their experience, the game will have strong characters and really immersive gameplay. This new RE game aims to pull you into the story more than ever before. Players will also return to Raccoon City.
The concept for this game was “addictive fear“. Since horror is one of the most important aspects of the series, the devs wanted to make this fear factor a key feature of the gameplay. As such, Grace will learn to overcome her fears throughout the course of the story.
The game will be set 30 years after the missile strike on Raccoon City. As the devs noted, Resident Evil is tied to both Umbrella and Raccoon City. And that’s why they wanted to go back to the outbreak.
Speaking of games using the RE Engine, Pragmata will support Ray Tracing and DLSS 4 on PC. As NVIDIA noted, though, Pragmata will not have Path Tracing. Right now, the only RE game that will support Path Tracing is Resident Evil Requiem.
The good news is that Resident Evil Requiem will not suffer from the visual issues seen in previous Resident Evil games. As I’ve reported numerous times, those earlier titles had very noisy reflections. With Path Tracing, that will no longer be the case.
I also know that a lot of people were disappointed by Monster Hunter Wilds. At times, that game could look awful, especially in shadowy places. Well, thanks to Path Tracing, RE Requiem will have great GI. So, at least on PC, we can expect this to be a great-looking game.
Looking at the above graph, we can also see some other games that will have Ray Tracing, Path Tracing and DLSS 4. Phantom Blade Zero, The Outer Worlds 2, and Cronos: The New Dawn will have both Ray Tracing and DLSS 4. On the other hand, Directive 8020 will be the next path-traced game on PC.
Capcom will release Resident Evil Requiem on February 27th, 2026. NVIDIA and Capcom have not yet revealed any PC requirements for it. Once we get them, we’ll be sure to share them with you.
Stay tuned for more!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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Capcom should backport the engine enhancements (path tracing) to the previous RE games and remakes.
RE Engine handles RT very poorly, just look at RE2R, RE3R, RE8, one of the worst RT implementations.
Not better will be this time, but if better, then no by big margin.
It's Capcom, they don't care.
Also let's take into account, the game will use Denuvo DRM and Denuvo DLC DRM, the requirements for CPU can be very high.
What makes them bad implementations? I plan to go back to RE2 soon enough to check for myself but I remember playing all 3 semi-recently and thought they looked "fine."
RT works great in all three and it's a massive improvement over the terrible SSR implementation, especially in RE2.
just a shame so many mods don’t work on the dx12 versions of those titles.
I will play without any tracing and dubious lame ss 4
Tracing, more like frame stealers and dlss ghost frames. It's basically devs outsourcing the rendering aspect to the end consumer, we pay the cost of their lazyness.
"Yup! can't bother adding mirror reflections in modern titles because *resources, only ray-tracing allows to have mere fuzzy reflections of characters in mirrors."
22 years ago Max payne 2… https://uploads.disquscdn.com/images/b17195664bb1771fde4070bc4e2ebff322c78b0b554bad3b369e47ef49342c98.jpg
An analogy i have in my mind is like this: You want to watch some cgi movie, Pixar, Final Fantasy or whatever, and you have two choices: A blue ray device or an actual cgi renderfarm used to make these movies in the first place. The cgi renderfarm is what greedy devs and GPU vendors are making us do.
Well said. Absolutely on point. That's exactly what's happening.
Yeah, and all the advantages of owning a renderfarm (for example, editing a scene from a movie) fall outside of the scope of just watching the movie/playing the game.
Hahaha I work with graphics irl & I can say this is gold man. Every RTX owner should develop movies or games otherwise they’re not using their gpu to its full potential
This back and forth is filled with complete and total misinformation and is just flat-out incorrect.
Why would you play without DLSS4?
Literally every single TAA out there is worse, blurrier an has more artifacts and ghosting
Are you r3tarded or a PoorMDumbo?
Weird username n' pp… Blocked*
I'm not buying this if I can't turn that sh*t off.
Noice!
Sure to upset the Radeon owners AGAIN.
Majority of Nvidia owners have nothing to get excited about either. That being said, don't amd cards support PT as well?
They support it but just not terribly well. the top RDNA 3 cards need Upscaling and Frame Gen to run it at 1080p 60fps. The RDNA 4 cards can run it with upscaling and Frame gen but still not to the same efficacy of their nvidia counterparts.
Isn’t that the same with Nvidia as well, isn’t framegen mandatory if you want to turn on these settings?
The 5070 and up can do 1080p60fps Path Traced on Cyberpunk 2077 without upscaling and frame gen. I think 4080 and up for the previous generation. RDNA 4 caught up a lot but still needs some help to get over 60. Even then not a ton of big great path traced titles to throw at it.
These cards are supposed to go 4k, or at least quadhd not 1080p60fps.
If you turn off the RT for most of the titles you easily get there and even some of the lowest end cards can do at least 4k30 fairly reasonably.
I know, but since a lot of game graphics nowadays is being developed with RTx in mind you end up with ugly games if you go that route.
totally understandable, thats a fair assessment. I’ve kinda just rolled over for the tech. It’s not the worst thing imaginable in some games and i turn it off for competitive titles. As long as I don’t notice or feel the compromises it’s not terrible for me.
Can't wait to play this on my 5090.