Call of Duty: Black Ops 4 has been available since last week, however it appears that its server send rates have been significantly downgraded/lowered. While the beta supported 60hz rates, the multiplayer mode in the final version supports 20hz rates, making it feel a lag-fest.
YouTube’s ‘Battle(non)sense’ reports that while the beta ran with 60hz server send rates, the final build now runs with 20hz rates. This basically means that the game sends data at a rate of 20hz, despite players running the game with really high framerates like 90fps or 120fps.
Practically, this means that you may empty an entire magazine at an enemy and not kill him/her mainly due to these low tickrate values. It also means that you can’t get a proper feeling of hitting or getting hit as the tickrates are significantly lower than your “local” framerates.
Still, there are some good news, at least for those playing Blackout. In its open beta phase, Blackout had 10hz tickrates and right now it has 20hz tickrates. Things improved in this particular mode, however they are still not ideal.
Some speculate that this is due to the huge amount of gamers currently playing Black Ops 4, and that things may improve in the future. However, and since Black Ops 4 is a multiplayer-only game, Treyarch, Activision and Beenox should focus on offering a smooth experience and not on cutting corners here and there.
It will be interesting to see when and if Treyarch will re-enable 60hz tickrates, and whether we’ll ever get tickrates close to 100hz for both the Multiplayer and the Blackout modes!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
Contact: Email
20hz TR? Quake 3 arena was released in 1999 and had over 100 tickrate. 😀
yeah back then crt monitors were pretty common so higher monitor frequencies were common, now all kids care about is resolution and it’s safe to say other than small percentage of pcgamers, no one else bothers.
playing ut3 on a 100hz crt monitor is one of the greatest gaming experiences i’ve ever had.
> “Playing UT3”
> Actually playing UT3.
Like, why.
i don’t know, i can’t bring myself to play video games anymore. besides i don’t want to ruin my nostalgia, my childhood was best time of my life since then it’s been all downhill and shet luck for me.
UT 99, 2003/2004 and UT3 were all great games
20hz tickrate?! What are we back in the late 1990’s???
Needs more Blast Processing.
At least back then we could set up our own dedicated servers.
Wtf? MP only and they pull this stuff ? They should know better. Let’s hope they get it back to 60hz. If it was me it would be 100hz++. Because you knoww, smoothness 🙂
And?
Console peasants wont notice anything at 25fps
human eye can’t tell difference above 25 Fps.
Omfg are you for real
I just can’t anymore…
Put “block user” and then you never have to see their comments again.
I need to see how stupid the world gets. Helps me with boredom.
Almost certain the guy is just tongue-in-cheek trolling. Just messing about. But then again I’ve never seen his comments before.
i can confirm he’s really dumb even when he’s not sarcastic/trolling, that is if you didn’t already figured it out by his avatar.
You want stupid? Read my comments.
You didnt actually fall for that did you?
I mean COD on console runs at 60fps…
Blackout does not consistently hit 60 fps on any console, including the PS4 Pro and XB1X.
You have to measure averages not minimums. Games dip below 60 on PC too depending on the hardware
Averages don’t mean sh*t on consoles, as pretty much all console games are capped at 60 fps or lower. And watch the digital foundry video, the game dips frequently in Blackout.
Well actually consoles aren’t capped at 60, they are vsynced at 60. That’s an important difference because a high average means the game spent more time at a perfect 60 fps (16.6ms per frame).
As for the digital foundry vid, could be some optimization issues because past cod’s have run really well
Truth. Those cinematic cinematics.
So where is the problem? Just limit your fps to 20 and enjoy.
i recommend lowering your frequency to 10hz and locking your framerate to 10fps for a more cinematic experience.
Somebody didnt paid his internet bill!
I hope all the scraggly unemployables that orbit around my local Gamestop won’t break down in despair from this news.
Don’t worry you can just cap framerate at 20 fps
Ya! Next lets convince Epic to make Fortnite 20hz. Soy boy tears all around!
Hmmm…20hz !
Dat bait and switch. Too late for a refund if you bought this trash. Nice going.
At least Fortnite is free.