Report: Call of Duty Black Ops 4 multiplayer server send rates have been lowered from 60hz to 20hz

Call of Duty: Black Ops 4 has been available since last week, however it appears that its server send rates have been significantly downgraded/lowered. While the beta supported 60hz rates, the multiplayer mode in the final version supports 20hz rates, making it feel a lag-fest.

YouTube’s ‘Battle(non)sense’ reports that while the beta ran with 60hz server send rates, the final build now runs with 20hz rates. This basically means that the game sends data at a rate of 20hz, despite players running the game with really high framerates like 90fps or 120fps.

Practically, this means that you may empty an entire magazine at an enemy and not kill him/her mainly due to these low tickrate values. It also means that you can’t get a proper feeling of hitting or getting hit as the tickrates are significantly lower than your “local” framerates.

Still, there are some good news, at least for those playing Blackout. In its open beta phase, Blackout had 10hz tickrates and right now it has 20hz tickrates. Things improved in this particular mode, however they are still not ideal.

Some speculate that this is due to the huge amount of gamers currently playing Black Ops 4, and that things may improve in the future. However, and since Black Ops 4 is a multiplayer-only game, Treyarch, Activision and Beenox should focus on offering a smooth experience and not on cutting corners here and there.

It will be interesting to see when and if Treyarch will re-enable 60hz tickrates, and whether we’ll ever get tickrates close to 100hz for both the Multiplayer and the Blackout modes!

BO4: 20Hz Tickrate Downgrade Because Of Blackout?

33 thoughts on “Report: Call of Duty Black Ops 4 multiplayer server send rates have been lowered from 60hz to 20hz”

    1. yeah back then crt monitors were pretty common so higher monitor frequencies were common, now all kids care about is resolution and it’s safe to say other than small percentage of pcgamers, no one else bothers.
      playing ut3 on a 100hz crt monitor is one of the greatest gaming experiences i’ve ever had.

        1. i don’t know, i can’t bring myself to play video games anymore. besides i don’t want to ruin my nostalgia, my childhood was best time of my life since then it’s been all downhill and shet luck for me.

  1. Wtf? MP only and they pull this stuff ? They should know better. Let’s hope they get it back to 60hz. If it was me it would be 100hz++. Because you knoww, smoothness 🙂

          1. Almost certain the guy is just tongue-in-cheek trolling. Just messing about. But then again I’ve never seen his comments before.

          2. i can confirm he’s really dumb even when he’s not sarcastic/trolling, that is if you didn’t already figured it out by his avatar.

          1. Averages don’t mean sh*t on consoles, as pretty much all console games are capped at 60 fps or lower. And watch the digital foundry video, the game dips frequently in Blackout.

          2. Well actually consoles aren’t capped at 60, they are vsynced at 60. That’s an important difference because a high average means the game spent more time at a perfect 60 fps (16.6ms per frame).

            As for the digital foundry vid, could be some optimization issues because past cod’s have run really well

    1. i recommend lowering your frequency to 10hz and locking your framerate to 10fps for a more cinematic experience.

  2. I hope all the scraggly unemployables that orbit around my local Gamestop won’t break down in despair from this news.

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