Quake Champions January update improves performance for low-end and mid-end gamers

id Software has released a new patch for Quake Champions that aims to address performance issues some players may have experienced since the December Update. As such, this update is focused on low-end and mid-end users, and those with high-end machines won’t notice any major improvements.

Going into more details, the game’s January performance update forces the menu to use Medium texture settings in case you’re using Low or Medium settings. Moreover, the texture quality for all things in the world will now obey the users texture settings.

As always, this patch will be auto-downloaded from Steam, and you can find its complete changelog below.

Quake Champions January 2019 Update Release Notes

  • If you’re on LOW or MEDIUM settings in the main menu, the menu uses MEDIUM texture settings ( otherwise, it’s based on your settings ). This will help min spec players that reported very high memory usage and long load times.
  • In-game, texture quality for all things in the world will now obey the users texture settings ( ex: if you have your settings to LOW, then champions, weapons, the world itself, etc. should all use LOW texture quality ). This will help min spec players with 2 GB video cards, and overall performance.
    • To get the most benefit out of setting everything to LOW, you should set your Video Resolution to 720, and turn OFF Gore.

10 thoughts on “Quake Champions January update improves performance for low-end and mid-end gamers”

  1. The game is flawed by frame pacing issues, even 120 fps feels choppy, and the dev seems to ignore that or doesn’t even know what frame pacing is, and now they come with a trick to force settings presets and they call that performance improvements…
    For the 1st time ever in more than 20 years of existence, a Quake game doesn’t feel smooth

    1. I disagree as it gives another level of complexity. It was sorely missed from the released version of Quake 3 Arena, then given back as a nerfed version in Quake 3 Team Arena.

  2. And yet it’s reported around that it’s causing fps issues for all sorts of builds, and higher GPU utilization, for a game that’s not even that demanding.

    It’s a shame these devs let the game fall so short in the past 2 and a half years.

    They should have stuck to what makes Quake good, and just make the game without Overwatch style powers. The previous games had their own forms of depth and “Complexity”. You don’t need to purposely cull your audience by limiting it to Quakers and a few ultra hardcore “I play only to win” gamers.

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