Quake Champions – December update will add Champion “Keel”, new map, Ranked Play & Leaderboards [UPDATE: Now available]

id Software has announced that on December 14th, Quake Champions will receive one of its largest updates to date, delivering new content and features including a new Champion, Keel, who returns from Quake 3 Arena and Quake Live; a new arena for Duel and 2v2, Vale of Pnath; Ranked Play and Leaderboards; plus a ton of festive, holiday-themed gear and maps for a limited time.

Quake 3 Arena’s resurrected war machine Keel will join the roster of heroes next week, bringing a Grenade Swarm active ability that allows him launch a barrage of grenades and the Stockpile passive ability, which reduces the cooldown on Grenade Swarm with every ammo box he picks up. Keel will be free for players who own the full Champions Pack and available for purchase using Platinum via the in-game store for everyone else.

Next week, players will also get another arena dedicated to 1v1 and 2v2. Vale of Pnath is described as a wickedly vertical shrine to the Elder God Ithagnal built atop treacherous acid-filled caverns. This new map is free for all players of the game.

Furthermore, Quake Champions December patch will allow players to choose from 40 different crosshair options and use a slider to select the color of their choice.

Enjoy!

Quake Champions - Keel Story Trailer

8 thoughts on “Quake Champions – December update will add Champion “Keel”, new map, Ranked Play & Leaderboards [UPDATE: Now available]”

  1. And you’ll forget it exists again soon enough, Tim Willits and the fake-id crew are going to make sure of it. And then they will spend the rest of their days defending every mistake they made with this game as a great idea. Here’s the basic fake-id development process: Make glaring major mistakes like having players spawn in as a “character” with special abilities in an arena shooter. Then deny it was a mistake forever which means your next project has to start in a pretend-world where your last game (in this case Quake Champions) wasn’t a mistake. Repeat. Basically, id are incapable of learning from design mistakes. That’s an understatement. They do the opposite of learning from mistakes. Any mistake they make is hand-picked and sheltered in a high security vault of “great ideas we will always use from now on”. At id bad ideas are permanent so over time good ideas are inevitably pushed out. And no, this didn’t start when Carmack left. Doom 3 was trash, Quake 4 was trash (the original version, not what modders made out of it later), and mega-textures are one of the worst ideas id holds onto.

    1. I wish id would get lost with their stupid megatextures ideal.

      They were proven wrong with it when they released Wolfenstein TNO and RAGE. They even tried using it in DOOM and Wolfenstein 2. Megatextures save them on dev time, but as a result, we get stupid loading and popping in of said textures, because they think streaming massive textures is a good idea. The tech is still a decade off from being anywhere near perfect and fitting.

  2. After not thinking of it for months, I was myself reminded of it just a few days ago when I came across it on Steam, in Early Access….. I had the same reaction. Fortunately I managed to forget about it soon after, until this popped up on the news feed….. Oh, well.

    1. I tried the beta, it was alright for a while, but their whole early access approach and tying part of it to their own client has put me off from wanting to play it further.

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