NVIDIA has announced that Quake 2 RTX will officially release on June 6th. In order to celebrate this announcement, the green team has also released a brand new trailer for this special version of id Software’s classic shooter that you can view below.
Quake II RTX will feature improved Global Illumination rendering, with three selectable quality presets, including two-bounce GI, multiplayer support, time of day options that radically change the appearance of some levels, as well as new weapon models & textures and new dynamic environments (Stroggos surface, and space).
The game will also sport better physically based atmospheric scattering, including settings for Stroggos sky, real-time reflectivity of the player and weapon model on water and glass surfaces, and player model shadows, for owners of the complete game (the original Shareware release does not include player models), improved ray tracing denoising technology and caustics approximation to improve water lighting effects.
All of the game’s 3,000+ original textures have been updated with a mix of Q2XP mod-pack textures and NVIDIA’s own enhancements. Moreover, Quake 2 RTX will have updated effects with new sprites and particle animations, dynamic lighting for items such as blinking lights, signs, switches, elevators and moving objects, support for the old OpenGL renderer, enabling you to switch between RTX ON and RTX OFF and a Cylindrical projection mode for wide-angle field of view on widescreen displays.
Enjoy!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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I’m more excited for this than any AAA game this year, not really sure what that says about me or the state of the industry.
Definitely about the state of the industry. You are perfectly fine drooling over the exotic games from our pasts, especially when the new ones lack so much with their endeavors to give players everything.
ruins the atmosphere imo but i’ll give it a try.
It does. Realistic lighting doesn’t go well with such simple models and low-res textures.
As an experiment it’s fine, though. It can’t be done with modern games anyway.
I think that’s the point. Keep in mind this thing is fully raytraced or pathtraced (or whatever). Lighting, shadows, reflections, everything. (Correct me if I’m wrong)
“Keep in mind this thing is fully raytraced or pathtraced”
I know, that’s why I said:
“It can’t be done with modern games anyway.”
Yes, that’s the point, NVIDIA chose a very old game to make full real-time ray tracing possible.
They need to rebalance the light ray intensity…its too strong right now, cause the bounced light rays to make the surroundings way too bright.
I agree. It gives it a shine that, although looks wonderful, does not match the tone of the original. Looks like a whole new game. Amazing how much lighting can effect a single experience.
not feeling it… it’s the equivalent to those people that release bad hdr pics and think it’s amazing
It’s great to pay 1000$+ for a gpu in order to play games from 90s with RTX
Or you could play the original on any running computer on the market. You want special effects, got to pay special prices. NEW TECH = MONEY
I do relate. I have a RTX 2070 and I spend most of my time playing 2D games. XD
Right, my Titan XP frequents games such as Commander Keen. No shame.
One of my all time favourites. Wonder how well it will run on the 1080Ti?
Im hoping the 10 series will run it with at least 30 fps, with 60 for the 1080TI/Titan XP, but who knows until we can get our hands on it.
How does it run on a GTX 1070/80?
I wondered the same thing. Unfortunately I swapped my 1070 for a 2070 last week, but I would have liked to try that.
I hope the Nvidia Flow effects aren’t turned up as high as they’re going to allow them to go, because that pales in comparison to the last video they released.
And will be free? Never liked Q games.
My most priced fps of all time! Local DMs, semi official tournaments and ofcourse AQ2.
Undoubtedly Q1 had a huge following mainly due to TeamFortress but for me Q2 just got the mark in so many ways.
So I’m really looking forward for the revamped, RTX edition.
???
Looks like they raised the overall brightness base level. Do not like.
After months of modders adding RTX support Nvidia steps up and adds official support. Kudos!
Yeah, nowadays game quality has fallen so low that all that old stuff plays so much better. My own gaming time is 90% older games, now enhanced greatly by Rift S / VorpX. []-)
@John,
This game is coming on 6’th JUNE. Also, the system specs are out. Below are Quake II RTX’s PC system requirements.
MINIMUM:
Requires a 64-bit processor and operating system
OS: Windows 7 64-bit or Ubuntu 16.04.6 and newer
Processor: Intel i3-3220 or AMD Equivalent
Memory: 8 GB RAM
Graphics: NVIDIA RTX 2060 or higher
Storage: 2 GB available space
Additional Notes: Vulkan
https://store.steampowered.com/app/1089130/Quake_II_RTX/
https://www.overclock3d.net/news/software/nvidia_s_quake_ii_rtx_will_be_available_on_steam/1