Project CARS’ Physics Are Calculated 600 Times Per Second, Packs 250 Miles Of Digital Tarmac

Slightly Mad Studios has unveiled some new details about its upcoming racing game, Project CARS. According to the development team, the game’s physics are calculated 600 times per second. Moreover, the game packs 250 miles of digital tarmac, and the game’s volumetric throttle system is so advanced that checks ambient track temp & air pressure to determine how much torque is available.

Furthermore, Project CARS checks your finger movement over 250 times per second in order to keep up with its advanced physics engine. Needless to say that this is great news, although it remains to be seen whether the game will be able to top Assetto Corsa’s incredible physics.

Regarding the game’s 250 miles of digital tarmac, Slightly Mad Studios stated that it is the equivalent of driving from Times Square to The White House. In other words, there is a lot of tarmac in this racing game.

Last but not least, Slightly Mad Studios confirmed that there will be a dynamic weather system, and shared a new video showing the heavy rain effects that will be featured in it.

Project CARS is currently planned for a March 17th release.


This Is How Hard Project CARS Is In Heavy Rain Conditions [F1]

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email