Our reader ‘jmx777’ has released a brand new version of his Real Lights plus Ultra Graphics mod for PREY. Version 1.0 adds high-resolution textures for doors and sofa chairs, and adds an unused high-polygon model for the good health turret state, as well as an unused high-polygon model and textures for the microscope, and Psicotronics containment door.
Moreover, Prey Real Lights plus Ultra Graphics mod version 1.00 fixes the black paint bug that plagued this mod, deactivates the glitch shadows for psychoscope, deactivates more low-polygon LOD models and improves overall performance compared to its previous versions.
Those interested can download the mod from here, and below you can find its complete changelog.
Prey Real Lights plus Ultra Graphics Mod Version 1.00 Release Notes
- Fixed black paint bug, big thanks to jlbiggs for find the solution! Now the game is 100% free of this annoying bug, but TSAA is now cut from the mod.
- Deactivated glitch shadows for psychoscope (thanks to rattkin for feedback).
- Fixed weird blood behavior when hitting mimics whit the wrench (thanks to IamMrSniffles for feedback).
- Improves blood physic on all types of Thypons on death.
- 99.99% free of shadows flickering but may appear some at very higher res, due limitations on the engine on the added shadows.
- More low poly lods models deactivations!
- Adds high res textures for doors and sofa chairs (unused mips for the vanilla ones).
- Adds an unused high poly model and textures for the microscope, and Psicotronics containment door.
- Adds an unused high poly model for the good health turret state.
- Adds a Weapon FOV slider on video options, unfortunately, needs to be set after the level is loaded and the engine retest to default on a new level load, but for some it will be useful.
- More perf gains, up to 4-7fps depending on the scene.
Lighter Version update:
- Tweaked more some variables for lighter CPU utilization.
- Now Lighter version comes with vanilla AO and SSR, that results in nearly 5 to 10 fps increase depending on the scene.

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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I wish all of this could be added into the game as a patch, or at the very least, tossed up onto Steam via workshop support. I’m not really keen these days on modding brand new games, to how they should be, without workshop support or them being patched in. Older games, games that required modding I can deal with, because those back then were fine with a few Ini tweaks here and there.
steam’s workshop suck a$$
Doesn’t for me. it’s done me wonders so far.
i was forced to download about 60gigs of mods over and over and over again because of a millisecond internet disconnection (or just slow connection to steam because i was downloading something), it basically deletes all of your mods and forces you to redownload them again, don’t get me started on how basic and bad it is in terms of finding conflicting mods and fixing them. head over to attila or rome 2 forums and see the disaster after recent patches for yourself, literally there’s nothing worse than steam workshop for modding a game.
I’ve honestly never had that happen to me, and certainly now 60 gigs worth of mods either.
I’d still rather workshop, than spending hours of reading forums for fixing a 2015-2018 game, and going to multiple sites to download a bunch of mods and then trying to sort out which ones to make them all play nice.
Oh no, I’ve done modding before in the past. I’ve found that as I get older, I have less time to be scouting a myriad of sites, checking for mods that I may want to use, checking if the mod author is still alive and kicking, trying to find the latest version and then downloading other mods, while also trying to get them all to play nice with one another.
Topping that all off with having to find mod updates or finding a mod has stopped updating, and then finding internal conflicts when that occurs, all of which builds up over time and becomes both frustrating and pointless to me to bother with in the end.
I’ve also used NMM, but again, I don’t see it as the supreme defacto mod manager. I’m not fond of it’s UI, let alone a mod author hanging up their coat and not uploading updates (because that happens), with me having to figure out just what went on.
For me it’s workshop and ini tweaks tbh.
You two do you, I’ll do things my way.
believe me, I’ve modded a good chunk of bethesda’s titles. Over the years, having a new rig or having to install one of their games again and searching/loading up mods eventually builds up to being a chore itself. I remember setting up an entire week when it came to modding Fallout 3/4, and how that entire week was spent tracking down mods, downloading the latest versions and testing them all to make sure all of them played nice with one another.
The thing about Prey, is that though it has only one page of mods, it has mods that put into what should have been within the game since the beginning. It’s not a game running on the ancient Gamebryo and it’s certainly not a 2011 or before kind of title, so I honestly don’t see why I should have to mod the game as it’s not even that old, nor ancient.
There are mods which can add to a game, completely free of choice, and then there are mods which are needed. I consider these visual mods as something that was sorely needed for the game, but at the same time I wish for the devs to actually implement these visual changes, as they not only offer higher quality visuals, but also better performance.
As you get older, you start to value gameplay more over time, and for me, I feel like I shouldn’t have to keep modifying brand new AAA titles all the time. If it’s watered down, that’s entirely on the devs and publishers. it is not down to me to sort out what they should have sorted from the start, and I’m not about to make excuses for these devs leaving crucial elements out of these new games either.