PREY – Day-one patch will fix a number of bugs/issues, full release notes revealed

PREY releases in a couple of days and as you may have guessed, it will receive a day-1 update. This patch will address several framerate issues and several crashes, as well as various VFX, SFX, mission and objective marker issues.

Furthermore, this patch will fix some gameplay issues. For example, the hacking minigame will now properly display what object is being hacked in the UI, and players will now be able to split stacks when looking at container inventories.

This day-one update will also adjust the enemy AI for difficulty levels more effectively, will fix the issue that enabled Operators to shoot through walls, and will make it possible so that explosive containers can be exploded when thrown at technopaths.

Here is the full changelog for PREY’s day-one patch:

PREY – Day-1 Patch Release Notes:

Enemies:

  • Phantom corpses will now have proper names if they were NPCs that were turned into phantoms
  • Cystoids and cystoids nests now react appropriately to fast-moving objects
  • Explosive containers will now explode when thrown at technopaths
  • Nightmare will no longer camp objects the player has turned into in front of it
  • Operators can no longer occasionally shoot through walls
  • AI adjusts for difficulty levels more effectively
  • Multiple telepaths in an area no longer chain attacks on the player

Weapons:

  • Touching placed grenades while mimicked will no longer cause them to explode
  • Boltcaster can no longer cause zero-damage critical hits
  • Nullwave Transmitter now works on Apex tendrils

Game:

  • Hacking minigame will now properly display what object is being hacked in the UI
  • Players will now be able to split stacks when looking at container inventories
  • Various fixes to behaviors when player mimics an operator
  • Localized versions of the game now support switching VO to English
  • Killing Mikhaila with the Q-Beam now only counts as one human killed
  • Quickload loads the most recent save of any type, not just auto-save
  • Addressed several framerate bugs
  • Addressed several save/load bugs
  • Several crashes
  • Various mission and objective marker fixes
  • Various localized text and audio fixes
  • Various SFX fixes
  • Various VFX fixes

16 thoughts on “PREY – Day-one patch will fix a number of bugs/issues, full release notes revealed”

  1. And yet President of Arcane is trying to bullshit the PC community that they have learned their lesson from Dishonored 2 which is bollocks because from the looks of it Arcane have not been learning any lessons from the days of Dark Messiah Of Might & Magic.

      1. It’s nice to be proved wrong in a situation like this when the contrary is the norm. However with visuals like those it’s no wonder it runs really good. So the next question would be is the game good?

  2. If they didn’t get this stuff properly fixed in the several years of development time, what makes you think they’ll fix it in several weeks before launch?

    1. There will always be bugs with any game after launch. That logic simply doesn’t hold up as there is always something that goes under the radar. Also this isn’t a question of “if”. They already fixed the bugs, it’s in the changelog.

  3. Arkane Studios, 1st May 2017:
    “given what happened with Dishonored 2, we doubled our thoroughness
    in making sure that the game is going to run smoothly. At this point the
    game is fully ready”

    Two days later: Day one patch confirmed!

    1. Yeah, this pretty much confirms that they are full of crap and that the PC version is going to be a garbage port job.

          1. MAN. I wish you placed your testes there. Cause the game runs like SILK. Everyone says it plays beautifully

          2. Who is everyone?.

            All of Steam?. I’ve yet to see everyone saying the same.

            You sound like you really want to physically hurt others for no good reason (even outside of pointless gambling).

          3. Reviews are popping up as well, it’s basically being heralded as the best performing AAA game of the year so far. How would I be hurting people? You would have to place the bet yourself I don’t force anything on anybody

          4. Except I don’t bet and the way you are going about my og comment proves you don’t like it when people are highly skeptical of a game and the devs.

          5. Also you said “I wish I placed your testes in there”, like how deranged do you have to be, to want to harm someone both mentally and physically.

      1. Somewhat surprisingly the early reports from most on the Steam forums and Mack from Worthabuy indicate that the game runs really well, e.g. circa 130fps at 1080p (and pretty much the same at 1440p) on a GTX 980Ti or 1070, presumably with the day one patch and latest GameReady drivers installed.

        That said, the graphics do look somewhat dated for a 2017 triple-A game on PC and having to edit an ini file to change the FOV (soon to be remedied with a patch) because they didn’t bother to include it in the video settings menu smacks of amateurism from a console-centric dev’.

Leave a Reply

Your email address will not be published. Required fields are marked *