PlayerUnknown’s Battlegrounds patch #3 further improves client performance with multiple pre-match starting areas

Bluehole has released the third patch for the PC version of PlayerUnknown’s Battlegrounds and similarly to the previous patch, this new update further improves the game’s client performance. Bluehole has implemented multiple pre-match starting areas which will most probably improve overall performance.

Since there will be multiple pre-match starting areas, the game will not display simultaneously its massive amount of players on screen. Theoretically, this will lead to noticeable performance improvements in the game’s starting area.

Bluehole is also looking into the mediocre airplane performance and promises to also address it in a future patch.

This third patch for PlayerUnknown’s Battlegrounds will also come with a new security (anti-cheat) measure.

This patch is currently available on the test server and will go live on the public server in a few days. Below you can find its complete changelog.

PlayerUnknown’s Battlegrounds Patch #3 Release Notes:

Gameplay

  • Introduced multiple pre-match starting areas on both maps in order to optimize the server and game client performance
    • Removed weapons on starting island before the match start

Language

  • Applied new Russian, Japanese and Chinese (simplified/traditional) fonts

Bug fixes

  • Fixed the issue where players were able to slide-jump from prone

9 thoughts on “PlayerUnknown’s Battlegrounds patch #3 further improves client performance with multiple pre-match starting areas”

  1. I haven’t played since right after it left Early Access, but the servers were absolutely atrocious at that time. I’m sure this whole Meltdown/Spectre issue has made things even worse since. I get that they never expected to have anywhere near these kind of sales, but hopefully they invest some of the money from those 30 million sales into some nice Epyc chips (considering AMD doesn’t have the same performance loss, which mostly stems from Meltdown).

  2. So, they have no clue how to optimize the code, so they just sweep the problem under the rug.
    These just seem to have no idea what they’re doing.

    1. I think it’s smart.
      Loading 100 people and 30+ weapons in one place is crazy including voice chat.
      Spreading it out should help.
      And let’s not forget the atrocious ping times of players.
      I think they’ll have to do a multi-planes thing too.
      With people voting on what cities to drop near.
      It’ll really increase kill to time ratios and teach people to get fast or die.
      I personally love the game.
      7 kills is my highest so far in 60 hours.
      Not one single #1 chicken dinner solo or 4 man… 🙁

      1. Well, it seems smart at first, but in reality it was just a bad decision up front. Why not just spawn at the plane and let it circle? I don’t see a reason to have the open area with 100 people dumped in it in the first place.
        Or, just wait it out at a loading screen. Both seem like better options to me.

        1. Just played it and the difference is night and day.
          They made the right decision.
          I for one am all for them making this game load in a few seconds so I can die a few seconds later and reload again. 😀

  3. Improvements? What improvements? They are downgrading the game with every single patch. Its a freaking shame… anyways. They have bigger problems right now…
    In example… 200 pages of comments saying region lock freaking china…

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