Obsidian Entertainment has announced that the first Pillars of Eternity game will get an official Turn-Based Mode. This mode will let you experience the entire game with a turn-based combat system. To celebrate this announcement, the team has also shared a trailer that you can find below.
With this new Turn-Based Mode, players will be able to control the flow of battle with utmost precision. They can direct their crew, master their tactics, and make every action count.
With the new mode, all turns will now be influenced by a character’s overall speed. This aims to improve the value of Real-Time with Pause attributes and mechanics. Actions like swapping weapons, drinking potions, or enabling modals are now free actions. Each free action is limited to one per turn per type for balance.
The devs have also increased combat lethality for both enemies and players to keep battles tense and impactful. Plus, you can choose Turn-Based Mode alongside difficulty when starting a new game. Or, you can swap freely between Real-Time with Pause and Turn-Based Mode in the game options.
Obsidian will launch a public beta for this mode on November 5th. The beta will run for some time as they continue to roll out updates and prepare for a full release.
Enjoy and stay tuned for more!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
Contact: Email