It appears that the sequel to Pillars of Eternity, Pillars of Eternity II: Deadfire, has sold poorly. According to reports, the game has only sold 110K copies worldwide until September 2018. And while the WRPG market is a niche one, this number feels really low and may explain the rumours that surfaced about Microsoft purchasing Obsidian.
Dylan Holmes has invested $1000 in getting Pillars of Eternity 2 made and according to the first FIG figures, the game has sold 110K copies until September 2018.
?
https://twitter.com/Aerothorn/status/1060202788989222912
https://twitter.com/Aerothorn/status/1060203412745216000
As said, Obsidian aimed to sell 580K copies at $50 in order to break even; a huge number especially when talking about a WRPG that targets a small group of gamers. This basically means that Pillars of Eternity 2 flopped really hard.
https://twitter.com/Aerothorn/status/1060324988920619008

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Should have put more effort to main questline instead hiring every minority, female, caribbean actors to push their agenda with tons of useless side quests.
Get woke, go broke.
Hmm. Hiring minority actors and putting effort into the main story are mutually exclusive? Good to know.
look at the netflix witcher, so yeah.
I don’t think it’s been released yet.
Oh, nevermind. I get it. You’re saying it will be bad because they hired that one black lady. Okay.
So I take it a ton of SJW rherotic was used to an annoying degree?
When in doubt, blame the browns and the woms.
Well, they did cave in and pander to SJW demands so cry me a river.
How so ? I’m not aware of anything regarding that game but what you just said makes me curious.
70% of the characters in the game are diverse. The language is Caribbean bushspeak where you have to mouse over the words to find the english meaning. Everyone has some forced vaguely ethnic accent. Every sidequest is about some oppressed minority needing help. The art direction is just bad, from the lazy character portraits that are some kind of indian/Caribbean watercolor mess to the bland and cavernous dungeons that lack the complexity of the first game. The ship sailing mechanics are just tiresome, a sink for money and supplies that makes you not want to get onto the ship at all. The game should be renamed “Pirates of the SJW Caribbean”.
I was more so referring to the widely reported incident (at garbage tier SJW havens such as Polygon who predictably got their virtue signalling panties in a bunch) of them having edited Kickstarter backer-created game content in a patch for the first PoE following SJWs having accused them of being ‘hateful’ and ‘transphobic’ and whatever other of the usual buzzwords.
everyone is black and caribbean/pirate theme is just boring, at no point in the game i felt immersed or cared about what my character is or what he does.
Oh well.
Get woke go broke.
Being “woke” is pure virtue signaling. Those “woke” are classists kissing up to the ultra-rich anyways.
Should’ve just made it a multiplayer shooter.
A f*ing BR multiplayer piece of crap! yes
Obsidian basically scammed free money from some hobbyist investors, nobody expected this title to get 580,000 sales at $50.
How did they scam them? It’s the investors decision to invest and Obsidion delivered the product. The first game almost sold a million so it’s realistic to expect more than 100k sales.
Most people (including me) would rather spend money on a shiny AAA/AAAA game than a niche AA. That is sad reality of the game industry these days, you either make small innovative indie games or you go really big AAA/AAAA. The AA developer is the one that gets left behind.
AAA games are for filthy casuals
i play 1/2A games and they’re greatest.
Since they paid the development with the Figg money I’d assume that they still made a profit…
Crowdfunding covered just a fraction of the budget, like it’s almost always the case.
It’s a flop and one that will most likely put the studio in a dire financial situation… Which is probably the cause behind the rumors of Microsoft acquiring them.
Funnily enough, future console sales don’t add up to Fig revenue. LOL, well played, Feargus.
It will sell far worse on consoles, anyway.
Like even far more successful CRPGs do when ported on these platforms.
Too bad, because despise some flaws it was a remarkable improvement over the (rather dull) first one.
That said, it’s not like Obsidian is without blame for this failure.
If only they added even more Lesbian/gay/pedophile NPC’s maybe they could have selled more. Try hard next time 😀
That’s sad to hear.
PC gamers keeping supporting their “PC exclusives”
Go play CoD
At least PC still has many exclusives! Xbotboy just done goofed, lol.
>xbox
>exlusives
Pick one, ms is senting all their exlusives to pc. Cant wait for the sunsent overdirve pc version so xbox will become a useless console.
^
Autism.
Get Woke, Go Broke.
everyone was black in that game, i got bored of characters and unappealing caribbean theme after 10 hours into the game and uninstalled it and this is coming from a hardcore obsidian fan.
I NEVER pay full price for a game, I’m not rich enough.. But I’ll get it when it be on sale for sure.
I enjoyed the first one.
The reason I did not get the 2nd one was everything I saw of it, specifically the visuals and the story, did not impress me. The island setting, the way the ship was a movable “base”. That didn’t sound like the best ideas in the room.
Not real issues, really.
The game is far better than the first in pretty much every way.
Yeah, the main plot was not the best thing around and companions were mostly dull and uninteresting, but that was true for the first as well, so…
No it isn’t. For the most part, writing and characters in the first game were top notch, with a metaphysical undertone and almost PS-like at times. Pillars 2 took steps backwards in that aspect, though it has improved on gameplay indeed…
No, they really weren’t.
The writing was mostly dull, unimaginative and a often gratuitously verbose on top of that.
Story and characters were anything but unimaginative. If that is the case, then, what could be said about mundane stuff like BG1 and ID games? I mean… come on. Oh, and if you found that verbose, wait till you play Numenera or S:HK lol.
First I’m hearing of this game’s existence, and I keep up with this site and gamersyde basically 100%, plus having “gamer” friends irl. A sequel with no marketing isn’t going to sell more than its predecessor. Did the first game sell 600k copies?
I don’t see how this number is correct if we saw in the Steam DB leak from July 1st (when the game was 7 weeks in the market) that said that the game had sold 203,867 copies in steam alone.
The number is just a (dumb) guess based on the assumption that every copy was sold at full price (which is not the case) and tied to the actual news, which is the fact that the game massively underperformed financially.
How badly? Let’s say that people who put 1000 bucks on it during the FIG funding got under 200$ in return.
So very, VERY badly.
or elex.
lol wut? Dude those are selling even worse….to make up for their development price i mean.
no sht, you always blame piracy…including the one that is done in the game, which ironicly is the reason it didnt sell, too many black pirates stealing sht.
You are saying a load of garbage, basically.
I don’t know but I love wrpgs and could not get into pillars. The combat was bad somehow
That’s because they rushed it out the door for no reason. It literally came out less than 3 years after the original and barely 2 years after the last DLC. Most people still haven’t even played the first one yet.
They had always existed. The product didn’t. So, hopefully, we get to see more.