Team Future has released the second episode of its single-player story-driven mod for Doom 3, Phobos. According to the team, this second episode features 6 levels of varying sizes and way more combat than the first.
In case you weren’t aware, Phobos is inspired by old-school shooters like Half-Life and Dark Forces/Jedi Knight. This mod puts a lot of emphasis on exploration, progression and environmental puzzles.
In order to give players a glimpse, the team has also released the following gameplay video. This video will give you an idea of what you can expect from this mod.
You can download Phobos Episode 2 from here. Here are also the changes that Episode 2 brings to the table.
- Added Episode 2
- Door console in E1M1 no longer crashes the game to menu
- Updated all computer voice feedback with better effect
- Adjusted a lot of ambient and local ingame sound volumes in Episode 1
- Added autosave to E1M1_2
- Added autosave to E1M2
- Save game code has changed, which means all save games from version 1.0 no longer works in version 2.0
- You can now overwrite savegames
- Healthstation gui and sounds updated
- Bloom options now persist
- Replaced Samantha Miles in E1M1 and E1M1_1 with new model
- Replaced Samantha Miles portrait
- Re-enabled head bobbing
- Crawling in vents now plays footstep sounds even when you are crouched
- Replaced the first person view gloves with new and improved version
- Replaced the basketball with a new and improved model
- Also replaced the FCE shotgun with new and improved model
- Raised armor protection values
- Decreased shotgun ammo cap, increased pistol ammo cap, decreased rocket ammo cap
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”