SAND LAND screenshots-1

PC demo for SAND LAND available now for download

Bandai Namco has just released a free PC demo for its upcoming RPG, SAND LAND. This demo will give you a glimpse at what you can expect from this new RPG which features characters created by Akira Toriyama.

In SAND LAND, players will dive into a desert world where both humans and demons suffer from an extreme water shortage. Players will be able to play as the Fiend Prince, Beelzebub, Sheriff Rao and demon Thief.

Players will be able to use their tact and imagination to develop tanks and other vehicles for their adventures utilizing a wide array of part combinations. Additionally, they’ll be able to build up their base of operations into a thriving city with the help of the people they meet along the way.

SAND LAND will be using Unreal Engine 5, and has reasonable PC requirements. Bandai Namco recommends using an AMD Ryzen 5 2400G or Intel Core i5-9400F with 8GB of RAM and an AMD Radeon RX Vega 56 or an Nvidia GeForce GTX 1660 Ti or an Intel Arc A750. So, I’m curious to see whether the game will use Nanite or Lumen. If I had to guess, I’d say it does not. But hey, I’ll know for sure once the demo is installed.

You can go ahead and download the demo from Steam.

BANDAI Namco will release SAND LAND on PC on April 26th. So, it’s a pleasant surprise we get a playable PC demo a month before release. That was the norm back in the 90s by the way.

From what we know, the game won’t be using the Denuvo anti-tamper tech. Moreover, you can find here its official PC system requirements.

Enjoy and stay tuned for more!

17 thoughts on “PC demo for SAND LAND available now for download”

  1. the low requirements are proof that cartoonish graphics are just bad graphics since they are not demanding at all.

    1. I find art style games the most long lasting because if you like the look it won’t look dated ever really. Long Dark is a good example, it was better before the redux a softer aesthetic but still looks good for the ambiance and the dlcs, the survival is the biggest draw for long time players though, don’t get that but I do get the exploration and ambiance chillness of it. XIII another one of those.

      1. Cell Shaded stuff gets tiresome real quick. I have to say graphics are the least of my concerns last decade tho.

        Games have progressively gone worse story wise, because most try to cater to the dumb majority.

        There are more rainbow flags than coherent thoughts inserted in modern gaming.

        I did prefer when they were laughing at us for playing games.

      2. Cell Shaded stuff gets tiresome real quick. I have to say graphics are the least of my concerns last decade tho.

        Games have progressively gone worse story wise, because most try to cater to the dumb majority.

        There are more rainbow flags than coherent thoughts inserted in modern gaming.

        I did prefer when they were laughing at us for playing games.

      3. Cell Shaded stuff gets tiresome real quick. I have to say graphics are the least of my concerns last decade tho.

        Games have progressively gone worse story wise, because most try to cater to the dumb majority.

        There are more rainbow flags than coherent thoughts inserted in modern gaming.

        I did prefer when they were laughing at us for playing games.

    2. This game looks horrible, but cel shading can look great and uses a fraction of the memory other games use. Zelda is just 14GB in size.

      Indie devs like cel shading because you don’t have to spend months making textures, you also get an instantly pleasing uniform look with lookup tables. Nintendo uses cel shading in everything so the potato Switch can still do giant open worlds.

      It’s actually a shame there aren’t dedicated GPU for cel shading, you could throw out half the transistors and have a highly efficient cheap GPU.

      1. exactly, the new trend on indies is to remove textures and have colorful models pacific drive gedonia and other indie games do that too.

  2. People whining about the style of the graphics have no idea about game development, clearly they are mentally challenged.

  3. RIP Toriyama, Game looks cool and I hope people enjoy it. I tried the demo and it wasnt for me. I got a lot of hope for sparking zero though!

Leave a Reply

Your email address will not be published. Required fields are marked *