Paradox Interactive and Romero Games have today announced they are working together on an upcoming strategy game based on original IP. Unfortunately, and other than that, Paradox did not reveal any additional details.
Brenda Romero and John Romero, known for their successful work with Doom, Quake, Jagged Alliance, Wizardry 8 and many more iconic games, will be bringing their decades of development expertise to this partnership with the strategy fanatics of Paradox Interactive, publishers of Cities: Skylines, Crusader Kings II, Stellaris and other hardcore strategy titles.
Ebba Ljungerud, CEO of Paradox Interactive, said:
“We are thrilled to work with industry legends, Brenda and John Romero, whose games we’ve grown up playing ourselves and long admired. At Paradox Interactive, we’ve built a reputation for top-tier strategy games and we’re employing that expertise to help build something really special with the team at Romero Games.”
Brenda Romero, Co-Founder of Romero Games, added:
“This has been a project we’ve been wanting to work on for a long time, so it’s especially exciting that we’ll be partnering with Paradox Interactive to fully realize that dream. We can’t wait to tell everyone more, so make sure you watch this space!”

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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paradox bought battletech after it was taken over by sjws, hired sjws to write the story for vampire masquerade 2, romero is a sjw lite, i am beginning to see a patern here.
Oh well there goes the fps by romero, i guess he wont make us his b3tch because he is a b3tch himself.
Play somewhere else … this is a decent site.
Awww, what a sweet little toddler 🙂
Your mother must be very proud of you 🙂
She actually is, thank you!
Seriously though, Romero is a known regressive. Avoid.
He’s right. Romero is a known S–J–W–. I recommend boycotting whatever he makes.
I really do not care about Romeros political opinion. May be he is, may be he isn’t. When he is making a decent game, i will probably like it.
And calling someone a SJW, only because he has a different opinion on some things … i dont really think, that you know what SJW stands for, where this term came from, what its supposed to mean.
Raising your wifes son does that to people.
plotwist what if he is a little b1tch himself at this point?
plotwist what if he is a little b3tch himself at this point?
O_O
Thought the guy was a lady with beard.
FML
That long straight hair doesnt fit with this guy…
APRIL FOOOOOOOOOOOOOO
no wait.
Is it just me, or are people in the game industry generally very ugly?
http://www.logitechio.com/datas/2017/04/Shigeru-Miyamoto.jpg
john who? who cares
plotwist what if he is a little b*tch himself at this point?
When you realize this article came out on April 2nd
Romero Take Over the World and Make It Its B*tch: The Game
“This has been a project we’ve been wanting to work on for a long time”
So was “Blackroom” which he never bothered to follow up on. Romero hasn’t done anything worth even looking at since he left id decades ago.
This seems interestng……Doom creator John Romero: Modern FPS games need less guns
https://www.tweaktown.com/news/68706/doom-creator-john-romero-modern-fps-games-need-less-guns/index.html
https://www.theguardian.com/games/2019/nov/12/doom-creator-john-romero-shooter-games-id-software
“Give us more guns!” is a common battle-cry among players of first-person shooters, the videogame industry’s bloodiest genre. Doom co-creator John Romero has a rather different opinion.
“I would rather have fewer things with more meaning, than a million things you don’t identify with,” he says, sitting in a Berlin bar mocked up to resemble a 1920s Chicago speakeasy. “I would rather spend more time with a gun and make sure the gun’s design is really deep – that there’s a lot of cool stuff you learn about it.”