John Romero feature

Paradox Interactive and Romero Games partnering for a new strategy game based on original IP

Paradox Interactive and Romero Games have today announced they are working together on an upcoming strategy game based on original IP. Unfortunately, and other than that, Paradox did not reveal any additional details.

Brenda Romero and John Romero, known for their successful work with Doom, Quake, Jagged Alliance, Wizardry 8 and many more iconic games, will be bringing their decades of development expertise to this partnership with the strategy fanatics of Paradox Interactive, publishers of Cities: Skylines, Crusader Kings II, Stellaris and other hardcore strategy titles.

Ebba Ljungerud, CEO of Paradox Interactive, said:

“We are thrilled to work with industry legends, Brenda and John Romero, whose games we’ve grown up playing ourselves and long admired. At Paradox Interactive, we’ve built a reputation for top-tier strategy games and we’re employing that expertise to help build something really special with the team at Romero Games.”

Brenda Romero, Co-Founder of Romero Games, added:

“This has been a project we’ve been wanting to work on for a long time, so it’s especially exciting that we’ll be partnering with Paradox Interactive to fully realize that dream. We can’t wait to tell everyone more, so make sure you watch this space!”

22 thoughts on “Paradox Interactive and Romero Games partnering for a new strategy game based on original IP”

  1. paradox bought battletech after it was taken over by sjws, hired sjws to write the story for vampire masquerade 2, romero is a sjw lite, i am beginning to see a patern here.

    Oh well there goes the fps by romero, i guess he wont make us his b3tch because he is a b3tch himself.

        1. I really do not care about Romeros political opinion. May be he is, may be he isn’t. When he is making a decent game, i will probably like it.

          And calling someone a SJW, only because he has a different opinion on some things … i dont really think, that you know what SJW stands for, where this term came from, what its supposed to mean.

  2. “This has been a project we’ve been wanting to work on for a long time”

    So was “Blackroom” which he never bothered to follow up on. Romero hasn’t done anything worth even looking at since he left id decades ago.

  3. This seems interestng……Doom creator John Romero: Modern FPS games need less guns

    https://www.tweaktown.com/news/68706/doom-creator-john-romero-modern-fps-games-need-less-guns/index.html

    https://www.theguardian.com/games/2019/nov/12/doom-creator-john-romero-shooter-games-id-software

    “Give us more guns!” is a common battle-cry among players of first-person shooters, the videogame industry’s bloodiest genre. Doom co-creator John Romero has a rather different opinion.
    “I would rather have fewer things with more meaning, than a million things you don’t identify with,” he says, sitting in a Berlin bar mocked up to resemble a 1920s Chicago speakeasy. “I would rather spend more time with a gun and make sure the gun’s design is really deep – that there’s a lot of cool stuff you learn about it.”

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