Paradox Acquires White Wolf (World of Darkness, Vampire: The Masquerade & Werewolf: The Apocalypse)

Paradox Interactive today announced the acquisition of White Wolf Publishing from CCP Games in an all-cash deal. Now a subsidiary of Paradox Interactive, White Wolf Publishing is a licensing business that owns and manages intellectual properties including World of Darkness, Vampire: The Masquerade and Werewolf: The Apocalypse. Led by CEO Tobias Sjögren, former EVP of Business Development at Paradox, White Wolf Publishing will operate as an independent entity with a dedicated team.

As the press release reads, White Wolf Publishing has a long history of producing gaming universes that span mediums, including tabletop and collectible card games, PC games and books. Paradox Interactive acquired all of White Wolf’s brands, and its new subsidiary will pursue development opportunities across relevant categories of games under the White Wolf Publishing name.

Fredrik Wester, CEO and President of Paradox Interactive, said:

“Like Paradox’s games, White Wolf’s properties have dedicated, passionate communities. While there are similarities in spirit, White Wolf’s IPs have very different themes than Paradox’s titles, and deserve their own brand and team. We have great respect for White Wolf’s gaming worlds and see big opportunities for their expansion in the future under our new subsidiary.”

Tobias Sjögren, CEO of White Wolf Publishing, added:

“Over the last 20 years, I’ve had the opportunity to work with beloved studios like DICE and Paradox on the business management side of games, and as a developer earlier in my career. I look forward to bringing my experience to bear as we pursue new ways to interact with White Wolf’s universes. The White Wolf IPs are well suited for all kinds of media and we see great potential to expand them in the future.”

Hilmar Veigar Pétursson, CEO of CCP Games, concluded:

“At CCP, we have great admiration for the White Wolf brands and communities, and it was extremely important to us that the acquiring company share the same respect and understanding. With Paradox, we know we are leaving the brands in good hands.”

16 thoughts on “Paradox Acquires White Wolf (World of Darkness, Vampire: The Masquerade & Werewolf: The Apocalypse)”

  1. CCP basically ruined White Wolf and sold what’s left of it to Paradox. Still, it’s a light at the end of the tunnel.

    Since Paradox has ties with Obsidian (Pillars of Eternity), maybe they could cooperate, and make a great single player RPG based on Vampire: The Masquerade. After all, Obsidian is the last bastion of the true cRPG experience.

    1. Not to mention all of the other interesting games Paradox could base a video game off of. For example, I think it would be great if Paradox got a great cRPG dev(such as the aforementioned Obsidian) and made a game based on the Changeling: the Dreaming ip.

    2. man i look at fallout 4 and i cant stop thinking “this will never be as good as new vegas, it is a dumbed down open world shooter”

      1. I can forgive anything, but not Bethesda’s autistic writing. I don’t know what kind of people live in Maryland, but there must be good writers. The problem is, they don’t work for Bethesda.

  2. CCP had great plans for the World of darkness franchise, and put a lot into developping their WOD MMO. Sadly a drop in their main game subscription put them on their knees and forced them to drop the project. I hope the things they built for WOD MMO are passed along with the IP. And I’m eager to see what are Paradox’s plans for the future of the White Wolf brand.

    1. CCP was subjected to massive backslash because a Decade after Launch, EVE was in even worse condition than it was at Launch, & CCP was distracted with their “In-Game Real-Money” Shops, instead of producing actual content.

      As a result of a refocusing, they were forced to chop the WoD Team, yes, but the cancellation itself came years after that, once they realized that they were getting off-track again, & Management couldn’t handle two full-sized Universes simultaneously, as they wanted to.

      They said it themselves, after all those years they still had nothing concrete, nothing they could work with, so they just stopped. It’s a shame, but it’s better like this than them pumping out a half-assed piece of sh*t like most others would have done just to recoup some of their investment, thus ruining the IP in the process.

      Far as the EVE Subscription drop (the exact amount of which is pure speculation based on Login Peaks, CCP hasn’t revealed specific numbers in YEARS), most of those were PLEX-funded (30-Day Subscription Extension which is purchased using IRL Money & can be sold in the In-Game Auction House for Digital Money) Alt Accounts, used to Pilot secondary Ships either in Mining Fleets, or Combat Fleets, or some such. Gameplay changes coupled with Bot Bans ensured many of these became either unnecessary, or were outright Banned for using Hacks (Multiboxing is permitted, Botting isn’t).

      EVE’s actual Playerbase is considerably smaller than the Sub Count itself due to this, but it continues to expand Daily. PLEX prices (In-Game) likewise have more than doubled over the last few months (February 2015 – 600M, October 2015 – 1.2B), but they’re still selling like 0.99 cent Coke.

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