In a recent Reddit AMA, PAYDAY 2’s producer, Almir Listo, defended the game’s microtransactions and shed some light why the company decided to do such a thing. Two years ago, OVERKILL stated that PAYDAY 2 would not be plagued by micro-transactions. Well, today things are a bit different as the game does offer what OVERKILL claimed would never be implemented.
Of course, this caused a lot of fan backlash, to which Almir decided respond. As Almir said, at the time of PAYDAY 2’s release, the team meant what it said (about micro-transactions).
“Two and a half years ago, during development of PAYDAY 2 and in the build-up for its release, myself and then Game Director David Goldfarb said that there would be no microtransactions in PAYDAY 2. At the time, there were games that were released with in-game microtransaction systems at launch; players were asked to pay for the full game, and then continue to spend money directly after the initial purchase. At the time, PAYDAY 2 featured a relatively advanced weapon modifications system where players for in-game money could buy, sell and modify weapons, masks and modifications. When we discussed this with people, we’d receive a ton of questions regarding whether or not it was microtransactions or not in our game too. To make sure there was no confusion, we said what we did to make things absolutely clear. If you asked me then, there would be no way we would’ve added a system like we just did.
Fast forward to today, two and a half years later, and the addition of the Black Market update. There’s been a lot of articles written by a lot of people claiming a lot of things about us, our intentions and the effect this has on the community as a whole and the future of PAYDAY 2. It’s a bit hard to take some of these people serious when you know they don’t even play the game. One contributor on an esteemed website even said: “An earlier version of this post called the game “competitive multiplayer” as I wrongly believed there was a competitive component. There isn’t and I apologize for the error. However, paying real-world money to perform better in a multiplayer game even without PvP is still a problem.” I think the problem here really is people in positions of power in media and elsewhere making uninformed, clickbait articles about things that matter a lot to a lot of people, instead of doing some serious legwork to get their facts straight.
Since we released PAYDAY 2 back in 2013, the OVERKILL crew working on the project has more than tripled in size. From 25 developers to today with 75 developers. This allows us to create better content more often across several platforms. Like we’ve said in the past, we do free updates when we can, and paid DLC when we have to. As our ambition for PAYDAY 2 post-launch has grown, we’ve hired more people to help us make it happen. New stuff include everything to the drive feature to the comeback of the First World Bank and Slaughterhouse from PAYDAY: The Heist.”
Almir then said that OVERKILL tried to find ways to keep revenue flowing prior to implementing micro-transactions to the game, however is attempts were not successful.
“Two years ago people would have us instantly start work on PAYDAY 3, right after we released PAYDAY 2, like developers usually do. Instead, we decided to continue work on PAYDAY 2, because we wanted to make it an incredible co-op experience. 88 updates later, we have to ensure the future survival of the game. We do sales when we can where we reduce the price point up to 75% in order to pay people’s wages and create a buffer for a rainy day. Six months ago, we also made a bold move to permanently reduce the price point of 16 PAYDAY 2 products by 33-43% in the hopes of drawing additional sales. Needless to say, we didn’t see the result we anticipated, and have had to think of other ways to make sure we can continue creating content in the pace we want in order to keep PAYDAY 2 fresh and exciting.”
In his lengthy reply, Almir also explained what’s the current relationship between OVERKILL and 505 Games (the game’s publisher), the current state of PAYDAY 2, as well as the current state of OVERKILL.
“We have a partnership with our partner 505 Games, where we have a deal to produce a specific amount of content until 2017. However, we at OVERKILL want to create more than what we and 505 Games agreed on. We want to do everything we can to make PAYDAY 2 as awesome as possible. In order to do that, we made the decision to triple the size of the crew. To ensure that we can keep the size of the team, we decided that the best approach was to introduce the Black Market update to the game.
This is how it works: – In the in-game loot drop, players now can receive a safe or a drill – A safe can be opened by a drill which then generates an item that can be traded in the Steam Marketplace – Items are weapon skins, where some provide a small stat boost to the weapon its applied on – Drills, safes and weapon skins can be traded using the Steam Marketplace – From time to time, live events will allow players to get free drills and safes, and the item inside can then be traded on the market – Drills can also be purchased for 2,50$
The reason why we didn’t want to discuss this was that it wasn’t fully launched until after Crimefest. Not in our wildest dreams could we anticipate the type of reaction that the update received during the first few days. Day by day people calmed down and started to discuss the changes – and here we are, discussing this now.”
Almir concluded that while OVERKILL understands there is a lot of fury and anger about this whole thing, the Black Market update does work (from an economical point of view).
“We understand that there is a lot of fury, anger and disappointment with us adding this. From an economical standpoint however, completely based on statistics, we can already see that the Black Market update is working as we intended. Going forward, we hope we can convince the parts of the community that resist this change that this was the right decision to do to ensure the stability of OVERKILL as an independent developer and the future growth of PAYDAY 2.”

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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Almir’s lengthy response was and is complete and utter bullsh*t. And naturally it was torn apart pretty fast and pretty good.
Just read the discussion: https://www.reddit.com/r/paydaytheheist/comments/3q53ms/crimefest_is_over_ama_discussion_with_almir_on/cwc3ckp
Yeah, I saw that. The players aren’t having it.
and the best reply of whole thread: https://www.reddit.com/r/paydaytheheist/comments/3q53ms/crimefest_is_over_ama_discussion_with_almir_on/cwc4bgn
Payday 2 has 27 paid DLCs costing a total of $110.73, which is way more despicable thing than any microtraction could ever be.
And Payday 2 isn’t even the worst example. Just look at the DLC for the Train Simulator (2015/2016) … there are over 200 of them.
https://i.kinja-img.com/gawker-media/image/upload/191gzs32an2typng.png
It al depends on what is meant by paid DLC.
CD Projekt Red has set the standard I prefer to use.
Patches
Updates to existing content are free patches, with the emphasis on fixing bugs.
DLC
DLC are smaller additions of new content and can also be combined with patches, but separate is better, as it gives the user the choice, not to use the content. DLC is also free.
Expansions
Expansions are content that’s worth paying for, though they can still be offered for free, they are substancially more content than mere DLC. What the price is set at will vary, depending on the content and type of game. Witcher 3’s first expansion has set a first target to match. Quality of content sold is too dependant on the game it’s for, to compare different genres. Comparison has some merit, only for games of the same type.
So if it’s DLC using CDPR’s standards, it should be free and an update to the game. One simply seperated from the patches, to give users the choice of which to use.
Consoles are platforms. PC is a platform. A game, unless it is an MMO, is not a “platform” that a developer should expect to pay the bills in full force 2 years after release. Why would Overkill triple its workforce AFTER the release of the game?
This “game as a platform for DLC and microtransactions” mentality is what is leading to the decline of gaming. Overkill has a business model problem and now its customers have to pay for it.
Not me, of course, I uninstalled.
ill never buy new game from them again cause i played a lot of game mp non have problem like lost connection to server i loved it a lot but imagine you need like 2 min to finish the mission then game kicks you out and you cant return
2.8k dalla$ -> that’s LOL
to be fair, simulators are just providing variety for a single player experience. you pick and choose what you want. I doubt there is a single buyer of Train Sim who owns all of the DLC. Whereas Payday 2 is going down the pay to win route…
whats the big deal? they got to make money some how. 2 years is a long time. they should have had microtransactions from the start skins ect.. this is a business decision. as long as its not pay 2 win you guys will be fine.
read this then talk..
https://www.reddit.com/r/paydaytheheist/comments/3q53ms/crimefest_is_over_ama_discussion_with_almir_on/cwc4bgn
payday 1 = my fav co op shooter. hardcore with intense action
payday 2 = casual rpg with some shooter mechanics, so boringly easy that you play on the hardest difficulty just to level up faster
It’s funny how Overkill still can’t see the problem here, They can have the drills and vaults that unlock weapon skins but remove the stats that are applied to them ala CS GO.
Essentially then people will only need the skins to show off their guns
It is pay 2 win in some aspects though…
i can see where this guy is coming from and i understand his decision. Games are a product to make money off and it kinda sucks to put so much work into something like payday and see that the game is making you a lot less money than some sh**ty cloned android “game” with microtransactions. People need to be fed and money needs to be made. They chose and now the playerbase will choose with their wallets. It’s easy but gamers like to argue, it’s a competition for some.
I understand now. Others won’t because the don’t care nor understand how to keep a business running and keeping customers satisfied before moving onto another project. Additionally, it sucks that store fronts like Valve’s Steam take 30% of all sales. I’ll buy Pay Day 2 now.
We understand that there is a lot of fury, anger and disappointment with us adding this. From an greed standpoint however, completely based on statistics, we can already see that the Black Market update is working as we intended. Going forward, we hope we can kill the parts of the community that resist this change cuz this was the right decision to do to ensure the stability of our pockets as an giant corp and the future of killing the industry.
a re*ard troll everyone
The game had awesome gun play, and the details to the weapons actually trumped Killing Floor as far as casual games go (meaning ARMA, D.U.S.T and insurgency like games still take the crown), but it just got old playing against NPC’s so much in a scripted manner. Its not a bad game, however gamers like myself tend to get bored with this type of stuff.