Overgrowth Keeps Getting Better & Better – Alpha 200 Changes

Overgrowth v2
It’s been a while since our last look on Overgrowth, don’t you think? Wolfire Games has released a new video, showcasing the changes that have been made to the game’s latest alpha build. This new version of Overgrowth features – among other things – two new rabbit models, a new sword throw animation, improved passive blocking during sword fights and updated run and walk animations. Those interested can pre-order the game and gain access to its beta builds straight away. You can view below the changelog for this new version, as well as a trailer for it. Enjoy!
Overgrowth Alpha 200 Changelog:
– 2 new rabbit models with 3 textures each
– characters can have unique base morphs
– arena progress is saved between games
– improved passive blocking during sword fights
– alternate close-range stances for swordfighting
– added additional slash attack animation for small swords
– small sword stance always has dominant hand forwards
– new sword throw animation
– updated run and walk animations
– customizable blood amount and color
– fixed bug with sheathing knives while injured
– fixed gladiator campaign button to use new arena
– GPU skinning disabled by default
– choking does not cause bleeding
– added a grace period after round ends before being disqualified for further attacks
– swapping characters with number keys randomizes color palette
– fixed problem with throws cancelling impact effects
– alternate close-range stances for swordfighting- can parry thrown items if hands are full
– starting to test out 4-player shared-screen mode
– capped 1v1 camera rotation speed
– ported to SDL2 (should improve Linux/Mac fullscreen and resizing)
– improved field of view for really wide or tall screens
– improved skinning weights for all characters
– updated angelscript to 2.26.3
– fixed problem with angelscript Object.GetRotation function on Linux
– re-enabled Linux character LOD
– tintable civilian texture

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities.Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email