Overgrowth Alpha 160 Changes

Wolfire Games released today a new video that showcases the changes that were made to the latest version of their action adventure bunny game, Overgrowth. David Rosen concentrated last week on including character color palettes with color palette editor, a white guard for palette testing, a new idle animation system, characters behavior as they only enter combat pose while fighting, and on a new raider rabbit model. You can view the video bellow and you can gain access to the game’s beta phase by simply pre-ordering it. Enjoy!
Overgrowth Alpha 160 changes - Wolfire Games

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email