Capcom has just announced the official PC requirements for Okami HD via its Steam store page. According to the PC specs, PC gamers will at least need an Intel Core i5-2500 with 2GB of RAM and an NVIDIA GeForce GTX 470.
Capcom recommends an Intel Core i7 3770 with 8GB of RAM and an NVIDIA GeForce GTX 950. Moreover, this game will support DX11 and will require 34GB of free hard-disk space.
As you’d expect, these are pretty reasonable for such an old game. After all, Okami HD was originally released in PS3. And while this remaster will feature slightly improved visuals, we don’t expect big changes.
Okami HD is coming to the PC on December 12th!
Okami HD PC Requirements:
MINIMUM:
-
- OS: WINDOWS® 7 SP1, 8.1, 10 (64-BIT Required)
- Processor: Intel® Core™ i5-2500,3.3GHz
- Memory: 2 GB RAM
- Graphics: NVIDIA® GeForce® GTX 470
- DirectX: Version 11
- Storage: 34 GB available space
- Sound Card: DirectSound compatible (must support DirectX® 9.0c or higher)
RECOMMENDED:
-
- OS: WINDOWS® 7 SP1, 8.1, 10 (64-BIT Required)
- Processor: Intel® Core™ i7 3770 3.4GHz
- Memory: 8 GB RAM
- Graphics: NVIDIA® GeForce® GTX 950
- DirectX: Version 11
- Storage: 34 GB available space
- Sound Card: DirectSound compatible (must support DirectX® 9.0c or higher)

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Looks good, probably be picking it up on release or will wait for the Winter Steam sale(knowing Capcom it won’t be on sale anyways).
Not sure how a game that ran on a ps2 can need an i5200
I am more surprised by the 34 GB requirement. Looking forward to those HD textures.
The PS3 port had Move support, ran at 1080p30 but it was supersampled from 4K. Only 8GB.
I wonder how much did they improve to justify 35 GB of HDD space.
Also a gtx 470.
They’ve mentioned nothing about frame rate (which Capcom usually advertises as a selling point if the original was locked at 30). This being a 10 year old Japanese console title, it wouldn’t surprise me if frame rate was tired to game speed, physics, etc. I’m holding out hope, but best to wait and see if there’s a 30 fps cap on this one.
The PS3 Okami HD remaster from 2012 runs at 1080p 60 FPS if I remember correctly, but yeah, definitely worth confirming.
30FPS but it technically runs at 4K. It downscales to 1080p.
The other guy is right, 4K supersampled to 1080p at 30 fps. Still damn impressive for that system though.
I have no idea how Hexadrive managed to pull it off. It’s one of the best ports ever made.
Is just me or does the gane still look like it’s running at 14fps on the steam page?
I mean… It’s a PS2 game…
Seriously they need to find a solution for this BS about the insane amount of storage any new game ask for. There are a lot of people who didn’t give a f@ck about the 4K.