Uncharted 4 screenshot

Official PC system requirements for Uncharted: Legacy of Thieves Collection

Epic Games Store has leaked the PC system requirements, as well as a potential release date, for Uncharted: Legacy of Thieves Collection.

For gaming at 720p/30fps on Medium Settings, PC gamers will need an Intel i5 4430 or an AMD Ryzen 3 1200 with 8GB of RAM and an NVIDIA GTX960 or an AMD R9 290X.

For gaming at 1080p/30fps on High settings, the developers recommend a mid-tier CPU. Moreover, the NVIDIA GTX1060 and the AMD RX 570 are the recommended GPUs for these performance targets.

It’s also worth noting that the game will require 126GB of free hard-disk space, and will be using the DX12 API. Unfortunately, though, we don’t know yet whether it will support any PC-only features, like DLSS or FSR 2.0.

According to Epic Games Store, the game will release on October 19th.

Below you can find its full PC system requirements!

Uncharted Legacy of Thieves Collection PC requirements

81 thoughts on “Official PC system requirements for Uncharted: Legacy of Thieves Collection”

        1. You and Duke Nukem (aka ahmed bin samali) need to volunteer as Taliban fighters. You’re genetically wired to be grudgeful, have low mental capacity, and have the ability to live in utter sh*t holes. You’re wasting your time here on DSOG by pretending to be white.

  1. They really should’ve ported the Nathan Drake collection first IMO as those games were far better than 4 and Lost Legacy. And it just makes more sense as those unfamiliar with the series probably will be a little bit lost with the history behind the characters if they start with 4 or LL first.

    1. You do realize that 1060 is two generations old now? Almost three if you consider the fact that 40 series is around the corner, it was more of a budget card in 10 series not to mention there are several overheads in PC that don’t exist in consoles. 6 GB is not a lot of VRAM when 8 GB is the norm these days and 10 and 12 are becoming more common. Say what you will about Sony but their PC ports are actually more optimized than some of the garbage we receive from most of the other devs.

      1. Yea but a standard ps4 is managing that performance and resolution with a graphic chip equivalent to the amd 7870, so requiring a 1060 for 1080p 30fps is not great

        1. PS4 is a gaming console without large operating system like Windows, it’s not loaded with a bunch of drivers, APIs, programs running in background and other layers of software that create overhead. If it was that straight forward then PC hardware would have destroyed consoles based on TFLOPs alone but that’s not how it works, we need much higher TFLOP cards to do 4K 30 fps in games while consoles manage that with their meager hardware. In some cases you can blame bad optimization from devs but it’s not always the case, optimization is not some magic switch that you can flip to get great performance otherwise PC hardware should be doing 8K 120 fps already.

          1. Are you done shooting her?
            With the GTX 1060 you played much better than on PS4.
            Speech that would already be enough, for a less consoling person …

            System resources and drivers are stereotypes that should no longer have a queue, but there is always who they are for …

            My PC at startup occupies 2.4GB of RAM out of 32, the cpu wobbles between 0 and 1%, and the energy saving is active, so the percentule loses …

            With the old consoles, finally the comparison with the PC was easier, yet the usual ones ignored it.

            Now there is the 6800 XT which has the same architecture as the consoles, in practice it is double the PS5, and usually, in fact, it is about double the PS5.

            It is an absurd reasoning to think that the PC has a ballast that grows with increasing power, as if 5 years ago it ate all its potential, since today to say “yours” it wastes plenty of it.
            You need to explain it like children, then the next day you will find yourself among yourselves, and repeat the same mantra again.

            Console deceptions are lowered effects like dynamic resolution, those are excuses. It goes a little worse but it changes little, it is said when the PC participates then they see DF and they slaughter for 4 different hairs between the 2 consoles.

            Then you can be an expert … Ehhh, nonsense.

          2. So you see Windows task manager and think your system has no overhead lmao… I don’t think I need to waste my time with you.

          3. You’re the one who talked about stuff in the background, so I tried to fit in with the low level it emphasizes throughout the whole story…

            Yes, I actually wasted time, and you are actually unable to delve into the rest that you cheerfully skipped.

            Go take your hearsay to the chickens. 🙂

          4. Keep in mind PS4 OS wasnt so lightweight, sony has dedicated 2 CPU threads, and 2.5GB RAM for it in order to record the last 15 minutes of gameplay.

          5. Not true at all. No matter how many 3090Tis you add up, there is no GENUINELY PC game out there that can be run at 8K120. End of the story. Crysis (2007) therefore is always out there to make the groaning and moaning even louder because it really displayed how consoles have always hindered the actual flourish in the games industry (unfortunately that was a heavy single threaded game with a wrong mindset of upping the GHz of the CPU). If all the PS4 titles are ground up built for both PC and PS4, I am afraid but Sony would have to just invest in the developers and not in the hardware. It would be so poor for the console fanboys that they no longer can hold them back and had to end up buying a PC. and mind you again. PS4 has a demanding OS under its belt which if I am correct, PS4 had 2 dedicated threads just for OS. I assume you are learned enough. So blaming Windows and other background tasks as underlying problem is really not acceptable from your side. You can modify, kill, remove, delay start, stop any background (unless it is related to basic OS runtime services) process if you like to. My Win10 OS literally boots up in 3sec and by default it takes only 1.9GB out 16GB RAM. So please don’t keep posting these nonsense.

        2. PS4 GPU was even slower than 7870 (it was something between 7850 and 7870). PS4 gives up 5.5GB to developers and they allocated max 3GB VRAM for GPU.

          When I had GTX680 2GB (it was 2x slower than GTX1060) I could run PS4 ports with 2x framerate and even higher settings on top of that till around 2017 when I bought GTX1080.

      2. The ps4 runs the game at 1080p 30 fps medium/high with a souped up 7850 and a jaguar Apu at 1.6ghz.
        Console optimization and all that but the recommended specs run circles over a ps4 pro that runs the game at upscaled 4k 30 fps.
        This may be indicative of a sh*t port incoming. Similar to horizon, God of war and spiderman

        1. Native 4K the PS4-Pro could see through binoculars, unless they were C-series games.

          The CBR was always there, for example on Horizon it started from 1600×900.
          It is these “details” omitted by journalists tired where the wind has to go. The collection of stereotypes like the above is only a direct consequence when expected.

      3. You do realize a 1060 6 GB, 290X and 570 are over twice faster than a base PS4, right?

        Those should be enough for 1080p60 at Original visuals preset.

        1. On paper yes, in real world no. If having more TFLOPs would result in same amount of performance increase than we wouldn’t even need cards like 3070, 3080.

          1. Bace, I just want to tell you one thing and one thing only. and that is willingness from the devs. If the devs made the game for PC at the first place, then I am afraid, those Jaguar Cores would have to start meowing right from the get go. Because a natively built PC game can be ported suitably to anything. But a natively built console game CAN NEVER BE ported to something else suitably without ENORMOUS investment which I am afraid none of these PS4 games have. Rockstar Games has mastered it. Their engine is built different and scale to infinity. Do some research on MGS4 and then come to us again.

          2. If native console games cannot be ported suitably to anything then what are HZD, GoW and Days Gone doing on PC, all of them did amazing on PC. HZD was little rough in start but got better since and right now runs very well. GoW and Days Gone both ran great since day one, I played them myself so I don’t need anyone to tell me that they were horrible. Rockstar eh? You forgot how trash RDR2 was? I barely managed to run on my GTX 1080 Ti and crashed on every corner, what research you’re talking about? I love RDR2 but right now I’ll take a Sony ported PC game over Rockstar’s garbage who despite having years of time cannot port a game to PC in working state.

          3. I think you have failed to properly understand my response. I clearly said “without ENORMOUS investment” which you didn’t care freely skipping from your response. HZD and GoW are trash ports in terms of scale and quality. If you have any basic understanding how SCALABILITY works, HZD GoW are not good examples at all. First of all, HZD GoW engines are custom built and they have locked resource pipeline which effectively cannot make enough of modern hardware (e.g. GTX 1060 6GB). GoW Creative Director Cory Barlog told during an interview that their engine was extremely custom built. They had to change & add a lot of stuffs for making the port to PC. There is no doubt about that but still that is nowhere near something awesome. In other words, unless you have a fantastic scalable multi-plat engine, you cannot build a proper PC gaming experience (take Forza Horizon 3 for example and it really struggled). Days Gone is the only exception because Bend Studio devs are pure PC enthusiasts and they know exactly what is needed to be done to make a stutter-free UE4 game to work properly on PC. In fact, Days Gone is one of the most sublime ports ever landed on PC. Sony is doing good but not great. Their next games will make better justice to the PC gaming standards ONLY IF they redesign their engine (I am very hopeful about it because almost every single PS5 title ships with different modes). and you have no clue how demanding RDR2 is. The console versions use lower settings than PC’s low. and RDR2 scales really really well. I have tested this game on 4C4T CPUs at XBOX One X settings on different GPUs and they performed without a scratch. Your 1080Ti won’t stand a chance if you throw full resolution per pixel SSAO and unlocked Ray march volumetric calculations. It is even that demanding for the 30 series GPUs and that’s why those options are initially locked by default. Lighting in RDR2 for instance is a big power hungry option and can really make differences if you have the hardware to cope up with. So stop blaming Rockstar’s RAGE engine because you are only making yourself a laughing stock. Current version of RAGE is a proper 8C16T engine + that of GTA V (heck even Core2Duo managed to run GTA V as well). But the key point is if you want to know how PC gaming works, play the games developed by Monolith, ID Software, Valve, People Can Fly, Kojima Productions, Crytek (yep, their current CryEngine is very well), Remedy, Techland, IOI, Rockstar (go play Max Payne 3 first), Rebellion, Respawn, Ryu Ga Gotoku Studio (they can teach Sony how to make better ports. Solid Yakuza ports and nobody complained anything against!), Bend Studios, Turn10 & Playground Studios and some others.

          4. The TFs of different architectures do not compare, if you have a minimum of competence, that’s why you do it. 🙂

            Look at the difference from a 3060 and a 2060 Super, which go almost the same, or the one that goes from a VEGA to an RDNA, if you want to learn a little…

        2. My old Kepler GTX680 with 3TF (1 TFLOPS more than base PS4) could already double PS4 results in most games, and Pascal GPU’s were way more efficient, so IMO GTX1060 was even 3x times faster compared to base PS4.

          1. Earlier games in the generation weren’t as complex as later games. Plus, they couldn’t do 60 fps either, given the slow CPUs and there wouldn’t be enough overhead left for a consistent 60 fps. Dynamic resolutions weren’t yet a thing also.

      4. Also their PC ports ARE IN NO WAY IN HELL MORE OPTIMIZED than other titles, lmao.

        If anything, they’re barely adequate.

        HZD, Spider-Man and GoW are hilariously CPU demanding.

        The most optimized GPU/CPU game they released so far is Days Gone.

        Spider-Man is arguably also ok as far as just GPU requirements go.

        The fact God of War isn’t a locked 1080p60 on Original preset on 1060 6 GB / 580 8 GB class of cards is asinine.

        1. Their games are more consistent and playable on launch than some of the top titles we get these days. Using caps won’t change the facts, go to Steam and see user reviews for their games and see how many of them are complaining about performance.

          So you call i7-4770K demanding? That’s 4th generation i7 from 2013 and that’s recommended requirement of HZD (an open world game). God of war recommends an i5 6600K and Spider Man recommends i5-4670. Do you want them to recommend a Core 2 Duo or Pentium 4? Any modern mid range hexa core CPU like Ryzen 3600X will play those games juse fine.

          Again 1060 is not as powerful as you’re trying to paint it, it’s a three generation old mainstream card and PC hardware does not age as good as a console due to several factors.

          1. Don’t know about Spider yet but I played GoW and HZD on release. HZD had some stuttering but was still playable and GoW didn’t had exclusive full screen but was very playable. Don’t know what you’re talking about, if it was that broken on launch then it should at least have some initial negative reviews on Steam like RDR2 and Batman Arkham Knight but no it had overwhelming positive reviews in start and it’s still holding that rating, you guys like to sh*t on every single game here, go develop your own game and then we’ll see how “Optimized” you’ll make it.

        2. IKR, i was baffled by people claiming GoW was a great port with the mirad of issues and terrible performance. Sure the game looks good, but it looked good on the PS4 so that is the bare minimum.

          Finished spider this week, and the game have some weird gpu utilizations where out of nowhere you lose 10fps 15fps.

          I also agree that Days Gone is by far the most optimized game they released so far.

        3. yep. you are OUTRIGHT true in all those circumstances. Days Gone so far is a miracle. Despite using UE4, it has no shader caching issues. I think the devs themselves being PC gaming enthusiasts (I learnt it from an article) knew exactly what was to be done. Couple of weeks ago, I was testing Days Gone on an i5 4590 + 6700XT just to see how far the game is optimized in terms of GPU downclocks because as you know already that i5 with its D3 RAM is already at 98% of usage. Surprisingly even at 1200 MHz GPU clock Days Gone locked itself to 50 fps (60 wasn’t possible because that i5 was even struggling at 1300MHz GPU clocks – 94%) and there was ZERO micro stutters. Spiderman will forever remain as Nixxes’s both grand and worst porting milestone. Worst because of not theirs but of the Insomniac’s rendering pipeline and RT implementation. But when you look at the weaker RT segment of RDNA2, you kind of forgive them as well. With a different engine design approach, Spiderman would have run 90+ fps maxed out on an i9 9900K with a RTX 2080 at 4K. Look at Metro Exodus EE. That game is a prime example of how to develop a game with special attention been given to RT budgets, ONLY.

        4. and Dad of War: Scandinavian Blasphemy is the only title to use D3D11. I wonder why but shader caching? (is that why you skipped that, Santa Monica?) That game has stutters in motion. But when you remain static, the fps is good. Maybe we are looking at pre-rendering issues? (because the game uses a weird half body buried non modifiable FOV config that cannot be faithfully tweaked). I think it is down to their engine and we will have a clearer picture whether they add a FOV slider in the ragnarok or, not.

  2. They really should’ve ported the Nathan Drake collection first IMO as those games were far better than 4 and Lost Legacy. And it just makes more sense as those unfamiliar with the series probably will be a little bit lost with the history behind the characters if they start with 4 or LL first.

    1. Exactly. But then again. Excluding all those woke and other stuffs, Naughty Dog already knows the first 3 games have a records number of walkthrough views and considerable amount of RPCS3 invest times. But ND should have done the mega trilogy remake (Yep, I fully demand a fully faithful Remake of the original trilogy). Maybe this is their attempt (like a bait) to toss up people and see how they react to. Or, I am too optimistic to hold my breath. Pheeewwww.

    2. No they’re not. The first game is objective bad, 2nd and 3rd are nothing special and are vastly overrated by PS3 fans to this day, they’re about the same tier as Lost Legacy. Uncharted 4 is the only good and even great one in the series, and it still holds up visually which is likely why they’re porting it.

      1. While you could be right (haven’t played any part in the series yet), still having an option besides RPCS3 would be better than the status quo.

      2. Uncharted 4 is a badly paced, piece of shxt. Definitely amongst the worst in the series.

        Here’s my review from 2016:-
        Firstly the game took forever to start going anywhere. The first 5 hours were wretchedly paced, filled with boring cutscenes that go on forever. I actually forgot I was even playing a game and reached for the media remote to pause the movie so I could check my email.There was literally one point during a cutscene where Nathan Drake and Elena were fighting over who would do the dishes, Christ.

        5 hours for a ~15 hour journey to start getting good is lame.
        That level where you’re doing retired Drake’s non-adventuring salvage job was painful to play. Who thought that sh*t was a good idea?

        Midway through the game there are a couple levels where you’re in vehicles and dropped into decently-sized open worlds. You’re free to drive around and explore, looking for tidbits tucked away here and there. I found these levels sublime, probably the only parts in the entire game series where I actually felt like a treasure hunter.

        Narrative wise what did surprise me was that there was no supernatural BS and no “escape the crumbling lost city” during the 3rd act this time around. Props to them for that.

        Combat feels so rudimentary. The framework they have here is promising, but it feels like something from the 1st game in a new IP, not the 4th. This is what happens when don’t give enough love towards actual gameplay as you do to other departments (eg graphics and cutscenes), you end up with a ridiculously stagnant core experience. This series is ~9 years old yet it’s barely changed in that period.

        Drake’s toolkit for killing is so limited. Eg the only option for stealth killing is melee takedowns. I was stealthing around and longed for Lara’s bow from Rise of the Tomb Raider to silently snipe some fools.

        They clearly cribbed some stuff from Tomb Raider 2013 for this game like the rope but they didn’t go far enough IMO. Taking Tomb Raider’s mission hub style of level design would’ve been fantastic, they’d have a good excuse to give Drake a big toybox for the player to have more choice in their experience. I loved getting new gear in Rise and then revisiting old mission hubs to gain access to new places.

    3. Yes, they should port the original trilogy first for people who arnt familiar with the story, but honestly these games aged badly compared to Uncharted 4 and Lost Legacy. I have replayed the whole series just a few weeks ago, and both U4 and LL are on totally different level. In fact U4 and LL are still one of the best looking games currently, and gameplay is also very good as well.

  3. recommended “i7 4770”
    seriously, who make those spec ? XD we all know cpu rarely matter that much and why a 4th gen i7 ?
    for the minimum it’s understandable but recommended !? more like recomanding a recent i3 than a old 4th gen i7…

  4. Another port with nonsense system requirements, lmao.

    A 1080p30 game on PS4, that needs a HD 7870, requires a 290X, a GPU twice as fast as PS4, for 720p30 and I assume Original visuals.

    290x, 1060 6GB and 570 are are same performance, but one is for 720p30 Medium, one is for 1080p30 High? What a joke.

  5. Another misleading SySteM ReQUiREmeNtS like all other SOnY titles. Don’t know why they keep doing this but maybe they don’t wanna spook the original PS4 users letting them know how miserable those crappy Jaguar cores are (or, were?). i5 4430 to i7 4770 for just 720p to 1080p bump? Hilarious. If you have an i7 3770K and GTX 1050Ti, you will be sufficient to run this at PS5 settings (of course no RT) at 1080p30. How do I know this? I told when the Spiderman came out. i5 4590 and 1050Ti nicely managed to run it 1080p30 smooth even leaving headroom at points. And as always, 10GB RAM is more than enough for this game (but that is not a market possible combo. So, they put placeholder as 8+8 = 16 GB). Happy hunting.

    1. You people in here really have little to absolutely no idea what you’re talking about. It’s infuriating. You clearly have never seen this game rylunning in person. It most definitely will not run at PS5 level with low end hardware you mentioned, and this game, nore ANY ND game has ever had RT.

      1. Excuse me but what are you smoking on? Have you even read through my post? and obviously it is infuriating for people like you who just wait for the so called OfFiCiAl rEquIRemENtS crap from the respective PRs and have no clue what the game can actually require. Do you even know how much difference the PS4 and PS5 versions are for this game? The best case scenario would be a GTX 1080Ti with an i7 8700K running this game at 4K60 locked settings. But I don’t expect that because this game with its custom stupid engine is only designed for a locked environment. Look at how different the looks of TLOU Part 1 between PS4 and PS5. The PS5 is a remake for sure but it surely runs on a completely different engine revision which isn’t used for Uncharted 4. If you are new to this, please go educate yourself first.

  6. Everyone seems to forget which genius studio is doing this port for Sony: Iron Galaxy Studios!

    For those who don’t know, they were responsible for the abysmal PC port of Batman – Arkham Knight, which still to this day needs the DLL mod called “Arkham Quixote” to properly run without constantly reloading the same textures all over indefinitely.

    And that was a DX11 port; now, with DX12, there is alot more potential for these hobby-coders to screw it up royally…

    1. Oh you little dumb dumb.
      They had like 1-2 months to do this port, thanks to WB.
      Next time do a better research then you can talk about something.

      On the other hand, yes they f00cked up PC port, yes it’s Iron Galaxy and WB fault.

      1. Then how come a modder needed to implement the texture caching system, and why didn’t Iron Galaxy Studios do this themselves via post-launch patches, “you big dumb dumb”?

      2. Nada. That port was a prime example of basic game engineering 101 mess up. the only thing they did good was to put GTX 970 under somewhat increased scrutiny around its 3.5GB + 0.5GB memory partition.

    2. Look at these requirements man. They are targeting f*king 1080p 30 as recommended in 2022. This port is gonna be utter sh*t which was a certainty since it was announced who was doing it. Bonus points if it does t have DLSS either.

      1. You guys were truly brain dead. Are you not familiar with what hardware this game runs at 1440p/60 on at a locked non upscaled form? Yea, it’ll run fine without DLSS on a i7/2070 without breaking a sweat. Native 4k/60 and 1440p/120 locked no problem on high end. Reconstruction is unecessary because it’s not a sh** early access indie PC engine that it’s running on.

    3. The Arkham Knight port was fixed. You don’t need a mod today. Kaleidan made a mod, that I used with the fixed game, I’m not sure if it made a difference or not really, but the game has been fixed for years.

      1. Have you even bothered to read the blog post by the author of “Arkham Quixote”, explaining what exactly is wrong with the “fixed” port of Arkham Knight by Iron Galaxy Studios?

        Yeah, thought as much…

        I urge you to go ahead and educate yourself on the matter; then come back here & tell me with a straight Rayman face that the mod is superfluous!

        1. I lol’d at the “straight Rayman face” remark.

          I actually read this blog back when it was released, forgot it was called Quixote. I know it’s technically not the best it can be, but it’s really really fine today. And I did finish it late 2019 with the Kaleidan mod that presumably optimizes streaming further.

          I can’t do a locked 120 in it with my R5 3600, but 60 fps locked is doable even at 4K on my 5700 XT.

        2. Ok, I tested the Quixote mod on Arkham Knight, the EPIC version.

          It’s way more CPU/GPU/VRAM demanding than just not using it. I’m getting 0% benefits. I’m actually more CPU bound using the mod.

          Just using NimeZ drivers in my case (DXNAVI DX11 optimizations enabled for RDNA1) gives me vastly better performance and FPS stability.

          So I’ll stick to my modded GPU driver + Kaleidan mod for my Arkham Knights sessions.

          So there. I told you the mod is superflous.

          If this mod does something for Nvidia owners, great. But it does nothing for AMD, especially to those that have access to DXNAVI tweaks (RDNA2, RDNA1, Vega and somewhat Polaris, hit and miss on this one).

          Also, don’t always assume things.

  7. Terrible system requirement, someone once again f00cked up the optimization proces.
    Also, the requirement of SSD? WTF? Those game are running fine and smooth on mechanical HDDs that are on par with low end mechanical drives on PC.
    So once again streaming data is f00… broken.

    1. This is a port of the native PS5 versions of the game, that’s what the Legacy of Thieves collection is, it has improved LOD/streaming which makes use of the SSD.

      1. Lol, no. The PS5 is just so they didn’t have to release a patch. Game has slightly higher LOD, slightly higher precision motion blur and unlocked fps. Plus a 4K option. Big whoop.

        1. yep. they learnt well from HZD mistakes. Look at the PS5 port (or, should I say version?) of HZD. It is a different game. Although the PC version has gone way beyond since the latest patches.

        2. Not the point. There is a big difference between patching a PS4 game for back compat, and turning it into a native PS5 app. This is why it makes use of an SSD.

          1. The answer is both YES and NO. PS5 version of this game uses around 90GB (+/- 2GB maybe). But the graphical comparisons between the PS4 & PS5 builds provided Zero Significant Upgrades that is noticeable at all. Either PC version includes super high textures and even better audio or, they actually failed to use data decompression using SSD. Otherwise, 90GB and 126GB are simply no close numbers.

      2. Lol, no. The PS5 is just so they didn’t have to release a patch. Game has slightly higher LOD, slightly higher precision motion blur and unlocked fps. Plus a 4K option. Big whoop.

  8. Buying PS4 is one of biggest regrets and wasted money i did. If i only knew most of games i wanted to play on PS4 will come to PC and not in 30fps sh*t show. F*king Sony scammers.

    1. I have to sympathize by quoting Jensen’s famous 1 liner

      “the more you buy, the more you save”. You will save yourself in the future my friend.

  9. Wow 126 GB, what’s size of original game on PlayStation 4 console, seem like they did not used file compression on game file or 75 GB main game + 51 4K pack

    1. they have it listed on steam too. so far sony games release on EGS and steam at the same time so i doubt it will be egs timed exclusive

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