It appears that NVIDIA is teasing something for March 19th. Although we don’t know what this is all about, a lot of people speculate that this is related to the new Ampere GPUs. However, we strongly suggest tempering your expectations.
https://twitter.com/NvidiaANZ/status/1237657045022781440
This teaser video shows rays and an eye. Naturally, some may assume that we’ll get more news about the Ampere GPUs that will have better Ray Tracing support.
In case you weren’t aware of, NVIDIA has cancelled its GTC 2020 event. Instead of presenting a keynote, the green team will issue various news announcements.
Stay tuned for more!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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It’s VR. Way too early to announce new gaming GPUs.
Yup. They just announced the Cyberpunk 2080 Ti special edition weeks ago. It’ll be late this year, if not early next year, we see their new GPU’s.
it´s been 2 years since Volta release and probably this Cyberpunk edition have already sold enough,
RTX 3080
If it was a clock, it would point “10” would it not? Also it pops 3 times. It flashes 3 time also. The Mystery!
10nm GPU /facepalm
I got the info.
This is 100% NVIDIA’s foveated rendering technology that was demonstrated way back at SIGGRAPH 2016, at a time when VR and related technologies were all the rage.
The concept of foveated rendering is straightforward: eye-tracking is leveraged to ensure that areas of the frame you’re looking at are rendered in greater detail than the others, to conserve system resources and improve performance. This is achieved by tracking your foveal vision (the primary part of your vision focused on detail), while shedding resources on parts of the frame that fall within your peripheral vision. Compared to 2016, rendering technologies to facilitate foveated rendering have advanced.
A related technology is variable shading rate (VRS), which allows an application to render different parts of the scene at different levels of detail, and improve performance.
https://www.youtube.com/watch?v=lNX0wCdD2LA&feature=emb_logo