Watch Dogs Legion screenshots 4

NVIDIA RTX2080Ti cannot run Watch Dogs Legion Preview Build with 60fps on 1080p/Ultra Settings/RTX

Watch Dogs Legion is one of the first Ubisoft games that will support real-time ray tracing effects. Ubisoft held a preview event in which various media had the opportunity to test the PC version with its RTX reflections enabled. However, it appears that NVIDIA’s most powerful GPU, the RTX2080Ti, is unable to run the game at 60fps.

As DigitalFoundry noted, Ubisoft had set the preview build at 1920×1080 with Ultra settings and Ray Tracing Reflections enabled. However, the framerate was locked at 30fps. DigitalFoundry was unable to get a smooth gaming experience when it set the framerate at 60fps.

Do note that Watch Dogs Legion will support NVIDIA’s DLSS tech. And while DigitalFoundry did not test DLSS, we can assume that the game will run with 60fps at 1080p/Ultra settings when this upscaling technique is used.

Still, it’s pretty shocking witnessing a current-gen open-world game like Watch Dogs Legion stressing out the NVIDIA RTX2080Ti. Now imagine what you’ll need to run this in 4K/Ultra with its Ray Tracing Reflections. Ouch.

On the other hand, we shouldn’t be really surprised by those performance figures. After all, Tom Clancy’s Ghost Recon Wildlands and Assassin’s Creed Odyssey can only run with 60fps at 1440p/Ultra on the RTX2080Ti.

Watch Dogs Legion releases on October 29th. And, to be honest, I don’t expect to see a significant performance boost in its final build. Still, we’ll hold judgement until we get our hands on it!

Watch Dogs Legion PC Hands-On: Next-Gen Ray Tracing Features Previewed

70 thoughts on “NVIDIA RTX2080Ti cannot run Watch Dogs Legion Preview Build with 60fps on 1080p/Ultra Settings/RTX”

  1. Are you trying to tell us that a marketing ploy to sell a promise dat cant be uphold cant run ray traced games at 60 fps???? What happened @John, we figured that the given the ammount of bs praise the 2080ti topics that it was the second coming of jesus???

    “It just works”

  2. Looks like the most bland, uninspiring, dated “next gen” game I’ve ever seen.

    So glad I don’t have to bother with that crap, and buy a better game like CP 2077 instead. Can’t wait to watch CDPR curb stomp that game upon release.

  3. This actually makes me happy. I don’t want games coming out with less graphic options and details that are built around the graphic cards we have out now. I want them to be optimized, I want them to run well, but I also want them to be even better than what we might have at this moment in time.

    1. Buddy if a 2080ti cant play something at 1080p, you know you have a problem and it ain’t the card it’s your tech/schitty software. It’s 2013 all over again as the generation shifts, that’s what ubisoft does. They love to sabotage PC and they have the worse engines.

      1. I agree, which is why I mentioned “optimized” and that they need to “run well”.

        Also though, this is with ray-tracing on. But yes, history of buggy open world games that aren’t optimized from Ubisoft.

        1. “Optimization” means reducing some visual effects to gain performance.
          Performance doesn’t just magically appear out of nowhere.

          1. “Optimization” means reducing some visual effects to gain performance.
            Performance doesn’t just magically appear out of nowhere.

            That’s definitely not only what optimization means, bud. It’s making the game work on different hardware, video cards, CPUs, consoles.. assigning cores to different elements.. introducing different effects. This is why some games are better on consoles, because they were optimized on that hardware and PCs were left mostly as an afterthought. Graphics are lowered, but that doesn’t automatically mean performance is better, now does it? You might think it’s magical that it would be like that, but you don’t know what you’re talking about.

  4. This isn’t news.

    There will literally never be a game that comes out that runs 4k/60fps ultra on the existing graphic cards of the time. On purpose. Whether it’s through incompetence or intentionaly not optimizing the game. idtech 6 games are the only exceptions.

  5. Lol,…Yeah, I was just thinking about that. Silly me…At once I thought this is a footage played on a console. ! But I realized the game being played with a controller.

    That’s why I deleted my comment btw

      1. Idiot, consoles are closed systems… thats why the performance is great when it shouldnt be. A PC has way to many variables and programs eating up resources, and PC games are not made for one configuration like consoles are…they can tailor it to the PS4 or more specifically…. gosh you are not that bright.

        1. You really suck up the marketing, if you ever coded you would know there are good ways to handle scaling that barely impact the performance and there are bad ways that does. In the hands of a capable coder the cost of code/api differences with scaling vs a set config is less than 5% – But i guess not every coder and their worshipers are that bright as you put it

  6. Honestly speaking, the game doesn’t look like next-gen. There are some washed out/outdated textures as well. Also, a lot of peeps hardly care about ray tracing.

    It’s the same copy/paste formula like previous Ubisoft WD games. Though, this might be a very early build, so maybe the final version may look better ? IDK

    1. Show me one example of a Ubisoft game getting upgraded visually for release.

      Thing is Ubisoft just does bare minimum and recycles as much as possible.

      1. I notice that a lot too, i would say that some are from WD1 even! but maybe cause WD2 took a lot of them from the original game too.

    2. They show this game on old hardware from 2018. Maybe there will be some extra options on new generation of hardware – Ampere / RDNA2?

      1. Yeah, I heard that those new GPU will have button on the back of the PCB that, while pressed, will make any game beautiful and not only next gen looking alike, but NEXT NEXT gen looking alike.

  7. time to implement some DLSS 2.0 or get new developers. how is a massive studio like ubisoft releasing all these terribly optimized games

  8. Ouch !!, these are some of the comments in that YT video section: ! To quote them:

    Next gen visuals but why does that npc look like it’s made out of plastic? Also ray traced puddles sounds neat but no splashes or ripple effects when your character walks over them?

    Typical Ubisoft games. Look like trash.

    “Put down the ray tracing boys, let’s focus on a new engine with smooth, realistic animation and character models first”. Said no one at Ubisoft ever :

    Ubisoft games look artificial. They have to do something about the rendering of their engines…

    Edit: We’re in 2020 and none of their announced games look as good as Watch Dogs’ and The Division’s very first demos

    Can someone explain to me how Watch Dogs 3 with ray tracing still doesn’t look as impressive as the reveal gameplay shown for Watch Dogs 1 from 7 years ago?

    This looks insanely mediocre, both in graphics, visual design and gameplay

    Horrible Graphics

    Game looks like cringey propoganda. Maybe the gameplay will save it, remains to be seen.

    garbo

    horrible

    I tell you what, i dont care about texutres, shadows, reflections, next gen should be about games looking and moving naturally, check the original watch dogs 1 trailer, it was scripted to hell, but it looked 1000 x more real and exciting becuase how it moved and animated it looked…real – than this copy paste bullshit with fancy reflections, and 2010 models.

    This looks awful.. GTA V looks mile better and was made for really old hardware.. WTH.

    Wow, this looks terrible!

    1080p 30 FPS on a 2080 Ti and the visuals look like a 2013 PS4 game.
    Ubisoft does it again.

    No amount of RT is going to make buy this game…

    Game looks average and gameplay looks cheap.

    That looked terrible, both for the lowish resolution, the terrible 30 fps gameplay and the outdated looking graphics. Nice reflections, but we have seen that in other games years ago. No idea who thought using Ultra details at only 30 fps would be a good idea.

    the graphics looks like a ps3 game

    Ubisoft games look so generic to me, there was nothing exciting to see today.

    1080p 30fps on the most expensive consumer gpu on the market lmao

    This doesn’t look next gen at all. Why are the textures so washed out?

    The characters still look like zombies, I guess somethings never change.

    There is honestly nothing impressive about this. The demo for watch dogs one looked better

    1. My favourite is,

      “Can someone explain to me how Watch Dogs 3 with ray tracing still doesn’t look as impressive as the reveal gameplay shown for Watch Dogs 1 from 7 years ago?”

      ?

    2. The visuals are fine and nothing existed on PS4 in 2013 that looked that good.

      Just because idiots open their mouths doesn’t mean the words they’re saying or typing are worth mentioning.

      1. I have Shadowfall and I assure you, you’re wrong. It looks mildly pretty but it runs like molasses and has low resolution textures eveywhere. Also, that isn’t a point supporting the ignorant “it looks like 2013” argument because that just goes to show you visuals aren’t going to improve dramatically.

    3. I was shocked how muddy characters and graphics looked. And to say this game was put on the shelf to be worked on more. Could have fooled me. The game does look cool and fun… but the performance and work doesn’t make me want to cough up full price dollars for it.

    4. “1080p 30fps on the most expensive consumer gpu on the market”

      This result is not bad on 2-years old graphics card. Ubisoft should push PC graphics even more and include more RT effects like global illumination and shadows. CDProject Red use 720p 30fp upscaled to 1080p by DLSS and push old 2080 TI to its limit enabling RT global illumination, RT shadows and RT reflections.

      BTW. I don’t understand why people are angry when new games are future proof and include some options too heavy for old graphics cards. Those options are designed for next generation of hardware like Ampere and RDNA2. On old hardware those advanced options can be disabled

      1. “This result is not bad” it is if the game looks like garbage. There’s a difference between pushing the hardware and being bad at optimizing.

        1. Before this game will be released everyone can buy Ampere or big RDNA2 on PC or new generation on consoles. Those developers already use that new generation of hardware. Game will run just fine on hardware from 2020

          1. Indeed, why to force devs to optimize theirs product when We Consumers can just purchase top tier GPU for a 1200 USD ?

          2. Do you really want limit max details in games only because some expensive 2-years old card can’t support that? This is cross generation game – some parts are not designed for old hardware. Just go to options and lower settings to medium and disable RT

          3. Are you seriously this daft or are you joking? The game looks like it’s four years old. It’s not “utilizing the new generation of hardware”, it’s so poorly optimized that you need cutting edge technology to run it, even though it looks like a four year old game with ray-traced reflections. Again, there’s a difference between pushing the hardware and just making a poorly optimized game that’s much harder to run than the graphics justify.

        2. Before this game will be released everyone can buy Ampere or big RDNA2 on PC or new generation on consoles. Those developers already use that new generation of hardware. It will run just fine on hardware from 2020

    5. Its sad when you think of watchdogs reveal vs everything theyve released since then, Dog trash company, Yves Guiellmot looks like skin and bones since the last time i saw him appear in public, wtf is going on in that trash company.

      1. 10-20 years ago, even the biggest studios could only spend a few dozens of millions on a game, and only had a few dozens of employees. But with all their love and passion, they would often manage to release truly fantastic games.

        Today, these companies have dozens of billions in cash, have several thousands of employees, and have fantastic tools, that allow them to generate an entire gta5 world, by just defining some rules and variables, in just a few seconds…or they can draw, texture and animate a character, enemy, or even a complex 3d object, in just a couple of minutes.

        And what are gamers getting, in 2020 ? Zero- optimized games, with thousands of bugs, that only use 1cpu core, only use a few gigs of video memory, still use dx11, or use the basic dx12 features, that absolutely must fit inside a 50gb disc (when gamers have several gigs of nvme, that could store something ALL GAMES should be delivering with the main game: a super, ultra, gigantic photorealistic textures/models PACK, so any gamer could go to the visuals settings, on games like skyrim or fallout 4, and select ‘highdef- textures’ option ! )

        Love, passion and devotion got replaced by greed, money… and greed !
        Today, the people behind these big studios, with gigantic noses and ears, and hoards of shareholders, who don’t give afuk about video games, are THE PEOPLE who agree making the decisions.

        These people don’t care if the game will be good or not… the only thing that matters is how many millions will they make, with each invested million.

        As a result, we have things like activision, who, despite making over 1 billion dollars every single year, kept using the same fuking game engine, for call if duty, cour almost 10 years… when they could simply invest 20 or 30 millions, hire a hundred engineers, and a few months later, the new game engine would be ready ! But no.

        What we don’t know, is the fact that all these top studios are still using game engines that are 5 or 10 years old, were made for dx11, to run on modest pcs with 1 or 2 cpu cores and most GPU’s… and they kept adding feature after feature.. patch after patch… but the core engine is still the same.

        In order tlo be able to deliver these yearly franchises, they can’t afford to use a new engine… otherwise it could take much longer…

        What I really fear ? The upcoming consoles will have at least 13Gb of memory dedicated to the graphics, textures, etc, (which are a lot more than the average 5-6 gb of Vram used even on $5000 PCs), wil have 8 cpu cores, and a quite powerful gpu…
        … but because the main dev platform will be the PC, the ps5 owners might get ps5 games that only use 5 or 6 gb of gddr6, like their PC counterparts… instead of fully using 12 or 13 gb of Vram…

        Pubisoft game engines look like ps3 versions… it’s a real shame !
        But one thing that will be working flawlessly, is the microtransactions engine: gamers will be able to spend hundreds of bucks, in a few seconds.

        Too bad, ubisoft used to be a quite good studio, with high quality games, with very few microtransactions, compared to the evil EA, Activision, etc etc.

        But these last years, they are quickly catching up… and becoming as greedy as the other ones.

        When games are built around microtransactions and ingame purchases, what else can we expect…

        And now that these 2080ti cards, and the upcoming navi2 and cards were basically able to run most games, at very high or ultra settings, they had to introduce something to destroy those cards, and restart the gpu upgrade race: raytracing!

        “Look, you can have all these cool retraced reflections. But sorry, your framerate wil drop to 8-12 fps. You want 30 fps ? Buy the upcoming $1800 chip. Once year later, you want 45 fps ? Buy the next $2000 chip. Finally, by 2023, you want 60 fps and raytracing ? Just buy that $2300 graphic card !

        Instead of optimizing their games, these studios just expect gamers to have $4000-$6000 pc rigs, in order to compensate for their laziness… and get correct visuals and framerates…

        A shame !

  9. Probably from denuvo and vm protect together as usual,

    Hate aside
    Well at least they make games every year, imagine all publisher is like rockstar we will have a new game every 10 year,
    As long as it isnt generic like cod/battlefield or fifa/pes, im fine, at least theres something i can play

  10. Ubisoft is no worse than Bethesda`s game engine. Pumping out games for gullible Christmas Shoppers

  11. It’s incredible how much these new game announcements make me save money in the future! I actually enjoy what gaming has become: I don’t have to upgrade my PC or buy new consoles anymore and only games worth purchasing are occasionally cheaper indie games. Finally I can spend more money to something else and start really enjoying my backlog, what a time to be alive!

  12. Ubisoft = unoptimised performance, thats a fact … They even unable to reach 60 FPS on Next Gen hardware with a*s creed valhalla. They should ditch that archaic engine and start new from scratch, except they won’t because they basically Ubisoft,

  13. Ubisoft caters to console gamers. They make far more money from the console version sales than they do PC version sales. They won’t optimize the game for PC to the point that it runs a lot better on PC than on console and they won’t let the PC version stand out too far ahead of what the consoles can do graphics wise.

    And don’t forget the CEO accused PC gamers of being 95% pirates and he has never retracted that statement even though Ubisoft makes hundreds of millions of dollars in revenue from PC gamers every year.

    1. “They make far more money from the console version sales than they do PC version sales”

      They make the exact same amount of money from console sales vs PC sales, 70%.
      Actually, they make even more on PC because they have their own storefront where they get 100% of the profits.
      What a dumb comment… lol

      1. I wasn’t referring to what Ubisoft makes on a sale of a single console version of a game versus what they make on a single PC version of a game. I was referring to what Ubisoft makes from consoles versus what they make from PC. They on average make over twice as much from console gamers as they do from PC gamers. That is why they cater to console gamers.

        In their Annual Financial Report they give you a breakdown per platform.

  14. it is as if they have given up on everything except for the grind-oriented RPG elements.
    I would say they have lost a lot of talent but then again 13 odd studios are working on a title like Valhalla, so it can’t be for want of talent

  15. Im not surprised watch dogs 2 cant run at 60fps 1080p with all settings maxed out(minus the object detail bar)

    On a gtx 1080

  16. To tell you the truth when the first watch dogs was released it did not run well even on the current gtx titan that was available back then,it was stuttering regardless even on today pc there is still stuttering, meanwhile watch dogs 2 was much more demanding but did not have stutter issues.

    So imagine if we had got the non downgraded version and people would complain they cant run it on gtx 770/780 on settings above “medium”(what was available back then)

    Its the same story for witcher 3 downgrade it was hammering high end pc at launch and it still considered a benchmark even with the downgrade, my only complain about witcher 3 is that the visuals lack the dark atmosphere the initial trailers and witcher 2 had but you can fix that with sweetfx

    The biggest mistake of those devs is that they show something nobody will get,its false advertisement and they should not get away with it.

    Btw just check the original gta 4 trailer compared to the final product, even maxed out pc version dont have those visuals,that practice existed much more back then, but nowadays with the internet people are more aware, and you can see that those last few years what is shown is what you will get.

  17. All of these clueless AAA developers pushing graphical nonsense while gameplay is stuck in 2010 with minor hardware based improvements.

  18. This game is going to be dirt cheap fast. Who is going to pay full price
    with Cyberpunk a few weeks away. And even assassin’s creed as well. It does still look sort of fun. I’d be down to check it out when it’s under $20. I’ll have to do a few bumps of ketamine before playing so I can enjoy the 14fps LOL

  19. I got about 22 fps when I tried to (near) max out WD 2 on at 1440p on a gtx 1080. Doubt even a 2080 ti could max WD 2 out at 1080p with a locked 60 fps. And by maxed out I mean extra details to max, SF fog on, highest shadow and AO setting… you can keep the aa at 4x even and I’d be surprised if the 2080 ti could keep it above 60 fps.

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