A few days ago, Firaxis released a new patch for Marvel’s Midnight Suns that added support for NVIDIA DLSS 3. NVIDIA was kind enough to provide us with a code to test it, and unfortunately, it appears that this DLSS 3 implementation has some major issues.
As always, we used an Intel i9 9900K that was overclocked at 5Ghz, 16GB of DDR4 at 3800Mhz, and NVIDIA’s RTX 4090. We also used Windows 10 64-bit, and the GeForce 528.24 driver.
As you can see in the following video, DLSS 3’s Frame Generation does not improve the game’s performance in any way. Not only that, but the game performs horribly the moment you disable it. The only way to resolve this issue is by restarting the game.
At the start of the game, in native 4K with Max Settings and Ray Tracing, we are getting around 90fps. When we enable DLSS 2 Quality, our framerates jump to around 130fps. Now the interesting thing here is that when we disable DLSS 2, we get back to 90fps (with 98% GPU usage).
The moment we enable DLSS 3’s Frame Generation, performance falls apart. For starters, there is no performance gain at all with Frame Generation. Not only that, but when we disable it, our framerate gets halved (with our GPU being merely used).
We don’t know why this is happening, but we were able to replicate it multiple times. We’ve already informed NVIDIA about this, so hopefully, it will work with Firaxis in order to fix it. So, until Firaxis releases a hotfix, we suggest staying away from DLSS 3.
Stay tuned for more!