No Man’s Sky – Patch 1.07 released and detailed, described as “the largest update to date”

Hello Games has released the largest patch for No Man’s Sky. This patch comes with a large number of bug fixes and tweaks, as well as specific PC improvements (synchronising frame capping with the first vsync for example). This patch will be auto-downloaded from Steam, and you can read its complete changelog below.

No Man’s Sky – Patch 1.07 Changelog:

Objectives and stuck without Hyper-drive Issues

  • Player no longer able to redeem your pre-order ship at a point which would then prevent you learning the hyper-drive blueprint (and if you have done this, we save you).
  • Player no longer able to bypass being sent to find hyper-drive tech by reloading a save in game at a very specific point.

Getting Stuck in the world

  • Fixed a couple of low repro bugs that could result in you falling through the world and getting stuck underground.
  • A raycast in some space stations could hit a very specific point that would put the player inside the floor.
  • Fixed an issue that would cause your ship to be thrown in the sky at high speed when taking off (in rare cases could in turn lead to getting stuck).
  • Fixed an issue that would cause your ship to get stuck in terrain and prevent you from taking off, if the player managed to out run generation of terrain LOD 1, and land inside an overhang.

Gameplay

  • Some players were unable to achieve the extreme survival journey milestone, this has been resolved.
  • Fixed an issue where some players had some technology types being reported as “already known” when they weren’t actually known.
  • Under some circumstances a message was sometimes misinforming you that you learnt a blueprint when you hadn’t, this has been fixed now.
  • It was possible you could use up all available slots for waypoints on the galaxy map and be unable to set new waypoints. This is much better now.
  • There was a bug that could cause objective markers to disappear when you loaded a previous save. This is fixed now.
  • Fixed a rare issue when scanning creatures that would cause all planets to show as 100% complete even if you had only completed one.

Save / Load

  • Fixed a bug what could cause some corrupt save games to not be loaded, this is now fixed.
  • Fixed an issue where saves made with the system clock set in the future could cause problems.

Crash Fixes

  • Fixed a crash that would sometimes happen when warping into a system with a space battle in progress.
  • Fixed a crash that could happen when interacting with an NPC.

Tweaks and Improvements

  • It is now easier to scan flying creatures.
  • Fixed height and weight stats being the wrong way around for creatures.
  • Gek towers can no longer be interacted with repeatedly.
  • The ‘You have unredeemed items’ message will now only show for the first 5 minutes.
  • Fixed getting 0% charge on Photon Cannon when buying a new ship and constantly being prompted to charge it.
  • Reduce Suit VO for life support warnings and only do life support VO on 25% and 50%.
  • Fixed grave being transferred to the new star system after you warp.
  • Fixed toxic protection 3 (theta) from having the wrong name.
  • Fixed incorrect marking of sea caves under floating islands.
  • Turning down music and SFX volume in the options will now work correctly (mutes the VO also).
  • If you change ship or multi-tool and then revert to previous save the ship should now be the one you had at the time.
  • Atlas station collision improvements to prevent you from bumping into them too much.
  • Fix for the stars not being discarded during load/warp (causing duplicate stars).

PC Only Issues

  • Editing the settings file and corrupting it could cause the game to crash. Instead of crashing it will now revert back to the default settings.
  • The inventory screen now works correctly regardless of resolution.
  • Added error message for older CPUs without SSE3 support.
  • Synchronise frame capping with the first vsync (removes some framerate issues).
  • Added steam id to login call to help track down some login issues.
  • Fixed the X key size on the galaxy map.
  • If you press Tab+P in quick succession, the game paused and didn’t let you out of it.
  • Fixed a performance issue by defaulting your texture resolution to a sensible value based on available GPU memory.

37 thoughts on “No Man’s Sky – Patch 1.07 released and detailed, described as “the largest update to date””

  1. That is 7 patches in 3 weeks. Yup the game was definitely thrown out the airlock. In a years time when its at v1.122 and costs around $10 I will buy it for sure.

    1. Agree, Game should not have been more than $20 to begin with, Will pick it up on steam when it’s on sale for that or less.

  2. These should be day 1 patch, not three weeks later… and by this time I would expect patch witch all missing content from press conferences 😛

      1. Ups typo…, I meant Witcher who hypnotized us all with his amazing vision and “everything that just works” and “unscripted trailers” etc. 😀

        1. amazing how well the Witcher just worked even without the day 1 patch and that was far more complex of a game. Hell they STILL take fan feedback into consideration and make changes for the better on that game.

    1. They broke that up into 20 more DLC packs, each starting at $60. Because it “adds even more infinite content” the prices are going to be high.

  3. I seen three of the bugs here 1. When taking off my ship would be thrown high into space orbiting the planet. 2. I couldn’t scan flying animals no matter how close I got to them so ended up needing to shoot them down before scanning them. 3. The inventory menu would spill off the sides of the screen ensuring I couldn’t see the edges when down sampling from higher than native resolution.

  4. They cover patches, NMS gets patched a lot, NMS gets reported a lot.

    Besides, I’ve noted more articles on Deus Ex than NMS lately, really.

    1. *Shrug*

      Maybe one of the Editors is/was a fan, maybe there’s just been a lot of NMS coverage in general & the Editors picked out the good-looking stuff out of all the fluff, maybe, maybe, maybe. Idk.

      1. Stop with this reasoning right now!
        I’ll call the internet cops if you don’t decide between hating the game to bits or being a fanboy!

        1. Notice how “Akirascreaming” and “Anonymous” are always triggered by NMS articles, they’re the poison of this site.

          1. Hahaha that is true, but “shrug it off” you know? xD
            If one is to worry about that, one is certain to go mental.

            I on a effort to not bother with that anymore, if gamers everywhere are out to act like little children so be it, I’ll treat then like spoiled little brats.

            Also, hearing “mneh mneh consumer rights, mneh crap this, crap that” without any semblance of intelligence put into it, start to sounds kinda cute after a while. xP

          2. You think you hurt my feeling? HAHAHAHAHAHAHAHAHHAHA. You stupid uneducated troll idiot, go back to your pond you low life, I wiped life forms like you off my shoe.

          3. Akira commented on this article three times, twice laughing about the game, once saying he won’t buy it. Meanwhile, you fill up half the comment section on every NMS article.

      1. I been watching interviews from Pax with guy’s with “AMD Shirts” And they don’t know a f’king thing. It’s like AMD hired on guy’s from Labor ready and told them a few things to say for certain questions and paid them $10 a hour to stand around the booth

  5. Then don’t reply to my f*ing comments, I mean you just get triggered
    every time I say this game is sh`t. I’ll give you some advice, ignore my comments !

    1. You get triggered, why to you think you’re always in the NMS articles ,you f*cking mor*on. Go kill yourself little keyboard warrior.

Leave a Reply

Your email address will not be published. Required fields are marked *