Super Mario Odyssey Nintendo Switch emulator header

Nintendo Switch emulator, Yuzu, gets disk-based cache, sees tremendous performance improvements

Fans of the popular Nintendo Switch emulator, Yuzu, will be happy to know that the first videos showcasing the integration of a disk-based cache surfaced today on YouTube. BSOD Gaming has just released a video showcasing the new disk-based shader cache at work in Super Mario Odyssey running on the emulator.

In truth, the team at Yuzu has lately been making incremental improvements to their emulator at an astounding pace.  The emulator was only able to play its first game in July 2018, and to have Super Mario Odyssey now at a fully playable state (from start to finish) is an admirable feat in itself.

However, the recent addition of a disk-based or loadable shader cache is a truly exciting development since this means your CPU should be able to access texture data at a much faster rate. The result is that multiple Switch games currently bootable on the emulator (Pokemon Let’s Go, Arms, Bayonetta, Splatoon, Legend of Zelda: Breath of the Wild) should exhibit significant performance boosts in FPS.

An update has also been added to Yuzu’s asynchronous GPU emulation which means that rendering tasks can now be assigned to multiple cores on your CPU. The results speak for themselves in BSOD’s video as Super Mario Odyssey could run at over 100 FPS in certain parts (albeit on a very high-end PC).

There are still a few resolution scaling bugs specific to Super Mario Odyssey that have to be addressed, as well as the occasional microstutter here and there. However, given the rate at which Yuzu is progressing, I wouldn’t be surprised if these issues disappeared very soon. You can download the latest version of Yuzu here.


Yuzu Emulator | CRAZY FPS Upgrades & Disk Shader Cache Added [ Nintendo Switch Emulation