NieR Automata feature 2

NieR: Automata – Kaldaien’s FAR mod fixes stuttering, Durante working on improving God Rays & Bloom

All hail modders. As you may already know, Kaldaien has released an amazing mod that addresses the NieR: Automata’s fullscreen issues and is packed with DrDaxxy’s Global Illumination performance tweaks. However, the game still suffered from some annoying stuttering issues during the cut-scenes. Well, good news everyone as the latest version of the FAR mod addresses these issues.

In order to fix these issues, Kaldaien has switched the framerate limiter from Sleep to spinlock. As the modder claimed:

“I really get the impression that console developers don’t know the first thing about multi-tasking operating systems :-\ Don’t use Sleep in the render thread! =P”

You can download the new version of Kaldaien’s mod from here.

On the other hand, Durante is currently working on improving the game’s God Rays and Bloom effects. According to Durante these effects are 800×450 by default. Durante has increased their resolution to 1280×720, and provided a comparison screenshot that can be found below.

“As you can see, having the correct ratio is sufficient to get a massively better end result — and the performance cost is negligible.”

Durante has not released his fix/mod yet, however we’ll be sure to keep you posted!

19 thoughts on “NieR: Automata – Kaldaien’s FAR mod fixes stuttering, Durante working on improving God Rays & Bloom”

  1. TBH I feel lucky that I seem to have entirely lucked out with Nier, with none of the issues affecting other users befalling me. Resolution, aspect ratio, cutscene playback, performance — all of it, has been fine for me :S

    And that’s unusual because normally I’m the one getting random CTD’s in games that everyone else has no issues with *shrugs*

          1. SSD.

            Everything is at stock speeds as i. it’s a silence build and ii. Overclocking the CPU requires me to turn RAM speed down for stability (resulting in performance that is basically the same as stock, but with higher temps/voltage).

        1. Many people are completely neglecting that memory can cause bottlenecks, many sttutering issues on ports are caused by bad memory management from the devs since ps4 pro has the vram and ram with the same configs.

    1. No worries, eventually someone’ll wise up & take him to the vet to get him “fixed”, it’s only matter time 😉

  2. It’s a diamond in the rough, for sure. People who look at the Androids and read too much into it, mining for the lewd and inappropriate, gloss over the story of Nier and what a story. For me, It’s the lull, that constant in-between that seems to come back to humanity or the human condition, without humans.

  3. This comment is completely unrelated buuuuuuuut… Crowbcat finally made the Mass Effect Andromeda video, my life is complete. 🙂

  4. Kaldaien’s also one of the biggest a**holes on Steam. This guy is a complete moron.

    I’ll happily wait for Platinum to fix it, or just skip the game entirely .

  5. No, it works right for me. I can tell because changing resolution above and below 1080p affects jaggies as you’d expect. Resolution changing is working.

    The game is DSR’ing correctly without the size of the image changing, either. So I’m definitely not playing in a borderless window.

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