Next Car Game: Wreckfest – New Update Improves CPU Performance & Damage System

Bugbear Entertainment has released a new update for Next Car Game: Wreckfest that improves CPU performance and makes its damage system more brutal than ever before in both single player and multiplayer. This update will be auto-downloaded from Steam and you can view its complete changelog below.

Next Car Game: Wreckfest – New Update  Changelog:

-Improved visual damage precision and increased deform strength.
-Implemented multi-core physics optimizations and other performance improvements.
-Implemented a temporary x64 build workaround for certain GPUs.
-Re-enabled automatic controller detection.
-Fixed positive wheel steering sensitivity curve.
NOTE! Positive steering sensitivity values now have a higher effect.
-Improved brakes and increased handbrake torque (again).
-Last Man Standing now ends if second to last car is eliminated by contact timer.
-Fixed replay mode’s glitched 4x fast-forward.
-Implemented various spectator HUD fixes.
-Tentative fix for multiple copies of a player joining a lobby after a crash.
-Enabled wheel release for vehicle damage.
-Added dedicated limited slip differentials for each vehicle.
-Improved suspension setups of all vehicles.
-Tweaked gamepad controller slightly.
-Improved vehicle cameras.
-Fixed contact audio with various objects.
-Added new paint jobs for Euro Coupe 2 and American Muscle 3.
-Fixed missing surface collisions on Tarmac 1.
-Improved collision of sand mining equipment found on Sandpit 2.
-Vehicle props on Sandpit 1 no longer cause massive damage and move around.
-Improved default reference weather.

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email