New Trine 2 Update Released; Multiplayer Lobby Improvements confirmed

Frozenbyte released a new update for their amazing side-scrolling puzzle platformer, Trine 2. This new update comes with some improvements to the game’s MP mode, as well as to its co-op camera in a lot of levels. As always, this update will be auto-downloaded next time you start the Steam client and you can view its entire changelog after the jump.
Trine 2 Update 1.11 Changelog:
Major changes:- The Final Chapter (end boss) now restarts properly (boss health) upon Game Over on Medium and Hard difficulties
– Private Game password support in multiplayer
– private lobby with no password is visible to Friends only
– private lobby with a password is visible to everyone but only joinable with the correct password

Technical:

– fixed cursor being hidden when text chat is active
– fixed Thief’s object pushing when the bow is drawn
– fixed experience orb spawn related to frozen goblin archers being shattered
– fixed weapon animation context information missing when visiting the inventory (resulting in a wrong animation for the Hammer)
– fixed minor issue with health item rotations upon spawn
– fixed goblin archers sometimes shooting through breakable objects
– fixed the Knight’s Charge so that it doesn’t always destroy certain objects (e.g. Wizard’s Plank)

Multiplayer:

– added text about wanting to change characters in multiplayer
– fixed characters being changed in a multiplayer game upon Game Over
– fixed player slot count being incorrect in the server list when players are connected but not spawned

Languages:

– Polish: fixed Upgrade points amounts

Tweaks:

– tweaked co-op camera in The Story Begins
– tweaked co-op camera in Forlorn Wilderness
– tweaked co-op camera in Mudwater Dale
– tweaked co-op camera in Mosslight Marsh
– tweaked co-op camera in Petrified Tree
– tweaked co-op camera in Shadowed Halls
– tweaked co-op camera in Hushing Grove
– tweaked co-op camera in Mushroom Caves
– tweaked co-op camera in Mushroom Murk
– tweaked co-op camera in Searock Castle
– tweaked co-op camera in Eldritch Passages
– tweaked co-op camera in Icewarden Keep
– tweaked co-op camera in The Final Chapter

– tweaked singleplayer camera in Forlorn Wilderness
– tweaked singleplayer camera in Mosslight Marsh
– tweaked singleplayer camera in Petrified Tree
– tweaked singleplayer camera in Shadowed Halls
– tweaked singleplayer camera in Hushing Grove
– tweaked singleplayer camera in Mushroom Caves
– tweaked singleplayer camera in Mushroom Murk
– tweaked singleplayer camera in Eldritch Passages
– tweaked singleplayer camera in Icewarden Keep

– tweaked collisions in Shadowed Halls
– tweaked collisions in Eldritch Passages
– tweaked the lowering platform in Forlorn Wilderness to work with the grappling hook when using a gamepad

Mac:

– fixed some graphics bugs (shaders)
– fixed font issues (losing the outline during cinematics etc)
– fixed audio sample rate changing
– fixed some focus issues
– fixed mouse wheel so that it can be set for character change

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities.Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email