New RPG in the works by The Elder Scrolls’ original developers

OnceLost Games is a newly formed studio, by veteran developers of The Elder Scrolls series.  Some of these devs are Julian LeFay, Ted PetersonVijay Lakshman and Ian Phoenix. These guys have worked on many great games. Some of them are The Elder Scrolls: Arena, The Elder Scrolls II: Daggerfall, The Elder Scrolls III: Morrowind , The Elder Scrolls IV: Oblivion, Spyro the Dragon and many more.

All we know so far, is that the game will be a massive open-world RPG with “revolutionary technology and game design”, while staying faithful to the old games. From what I understand, they want to keep the complex design of those games but bring it closer to nowadays technology. Ambitious yet troublesome. I do hope they succeed, because it sounds intriguing.

I don’t know about you guys, but for me, those old The Elder Scrolls games were amazing. Don’t get me wrong, I really like Skyrim, but Morrowind & Oblivion were just..marvelous.

Legendary role-playing game design for both newcomer and veteran RPG fans…

OnceLost Games is an independent game development studio dedicated to reinvigorating the role-playing game genre with much-needed new ideas. Founded by veterans of two generations of gaming enthusiasts and experts, we aim to meet the gap between the deep, complex design pillars of games from the 1990’s, with the production values, improved controls and quality of life features in games today.

We’re hard at work on our debut role-playing game title, which will be a massive open-world fantasy adventure, and will boast revolutionary technology and game design by some of the most celebrated veterans of computer gaming, who have created multiple Game of the Year-winning titles.

OnceLost Games will officially announce their first game by the end of this year.

Thanks PCGamer & VideoGamer.

23 thoughts on “New RPG in the works by The Elder Scrolls’ original developers”

  1. This is exciting. I still remember the first time I played Morrowind. My mind just melted, I couldn’t understand how such a large and interesting world could exist.

    1. Not exactly related but there’s a turn based mod for Pathfinder Kingmaker, I wish I had learned about it before putting 200 hours in it. I really hated the real time combat.

  2. I just do’t want to play games that look like that nowadays. Unlike most of you I played so many of them in my youth and thankfully we have moved forward in huge leaps.

      1. Hell yeah Juanmas7er! It’s nice to see a positive message rather than the cliche and generic negative posts people make. It’s funny because “cool story bro” is what idiots with no original thoughts of their own usually post in reply to people but glad to see that’s not the case here. Tell us a cool story of your own! thanks man!

  3. We’ll see what will come of it. It’d sure be nice to see ex-Bethesda devs show the current Bethesda how it’s done.

  4. Good news but at the same time I can’t see how much different it will be since Morrowind and Skyrim are clearly a natural progression of what they started! Perhaps we will get a cart!

  5. A Skyrim, but with a better main quest, more interesting side quests (not just “go to X, kill Y, get reward”) and with more substantial RPG elements (attributes, skills and perks that actually mean something) – I’m 100% in. Maybe a Morrowind with *optional* quest markers and less random attacking 😉

  6. Y’all should play Daggerfall Unity and see how much freedom you had in that game. Alas, everything got nerfed in Morrowind and got worse in subsequent titles.
    I’m glad the original team is behind this.

    1. Morrowind is still the better game if you played them both in succession back during the release of Daggerfall and Morrowind.

      Its nice looking back at this in pure hindsight, in a far more playable engine, that fixes everything wrong with Daggerfall.

      So you have significantly less of the downfalls of the game, without most of the gamebreaking bugs, terrible controls, terrible story elements that were a pain in the as* without all the fixes.

      Morrowind fixed the main downfall of the game which everybody hated in Daggerfall, which was the god awful procedural generation that had zero unique feeling beyond certain dungeons and the overall game world. So what if the game had more “freedom” if 99% of it was artificially created and outright bland.

      The sacrifice in freedom was completely welcomed by the time Morrowind came because everybody was outright tired of the procedural generation that allowed Daggerfall to barely be that unique.

      The only thing Daggerfall really has over it is the magic system. Morrowinds Magic system is truly a thirty foot back step in terms of being as good as Daggerfalls was.

      If these guys don’t address the major issues of Daggerfall that they created, this new game will seem extremely outdated as hell.

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