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New HD textures released for Mass Effect 2 and Mass Effect 3

Modder ‘CreeperLava’ has released new versions of the ALOT, A Lot Of Textures, mod for both Mass Effect 2 and Mass Effect 3. These mods significantly improve the textures of various environments and characters, and they are a must for everyone that is replaying Bioware’s older RPGs.

According to the release notes, the new version for Mass Effect 2 adds ClearanceClarence’s textures for the Omega asteroid and Collector armor, and replaces Miranda’s textures with JimbobJeffers’s. On the other hand, the Mass Effect 3 version adds MaryseDynasty’s Tali textures for all four of her armours (default, alternate, from ashes, casino), replaces Cerberus units, Reapers and Garrus with ClearanceClarence’s textures, updates Miranda’s textures with JimbobJeffers’ newest Ultimate Miri update, adds an optional file to revert Tali’s textures to how they were before (in case some prefer the old ones), adds a bunch of new textures, among others Vorcha, Talon armour and environmental textures, fixes the alpha on some of the Normandy’s walls and fixes the seam on James’ face.

Basically, this is a minor update for Mass Effect 2 and a pretty good update for Mass Effect 3. Let’s not forget that these packs have already more than 1200 textures in Mass Effect 2 and more than 2400 textures in Mass Effect 3.

Those interested can download the ALOT mod for Mass Effect 2 from here and the ALOT mod for Mass Effect 3 from here.

Have fun!

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email