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New free content released for Outward, adds hardcore mode, hidden endgame boss fights & more

Deep Silver and Nine Dots Studio have released the free “Permadeath, Postgame, and Poutine” content patch for Outward. In addition, Nine Dots Studio revealed that its open world RPG OUTWARD has sold more than 400,000 players from all over the world.

Guillaume Boucher-Vidal, CEO of Nine Dots Studio, said:

“I never took for granted that Outward would perform well, but we wanted to trust the players’ ability to learn and adapt. I’m so glad that it paid off and it makes us that much more confident for our future development efforts.”

Here are the key features of this new free content patch for Outward:

  • Hardcore Mode: With the new Permadeath option, defeat may bring only a temporarily setback, but there is also a chance characters actually die permanently (save game deleted).
  • Hidden Endgame Boss Fights: We will say no more at this point, but they are waiting for you.
  • Vastly Improved Legacy Chest System: We’ve added a surprising new functionality which is better experienced without us spoiling it.
  • More End Game Items: A wealth of incredibly valuable and powerful items to further transform you into the ultimate warrior.
  • Languages, Languages and More Languages: Added the following languages (text only): Polish, Russian, Japanese, Korean, Chinese (Simplified), Portuguese (Brazil), and Turkish.
  • Addition of an Unarmed Attack: Take a (figurative) page out of Monty Python black knight’s playbook – you don’t need arms to fight.
  • Poutine: The Quebec super food.

Enjoy!

OUTWARD - Dev Diary #5 - Permadeath, Postgame, and Poutine [DE]

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email