Forza Motorsport temp

New Forza Motorsport officially announced, will have Ray Tracing, first gameplay footage

Microsoft has announced the next part in its Forza Motorsport series which will be called… Forza Motorsport. Forza Motorsport will feature real-time Ray Tracing effects on track, and will be taking advantage of Photogrammetry.

The game will feature a dynamic time of day, as well as physically-based rendering. Additionally, it will have advanced materials and shaders. The devs will be using Ray Tracing in order to enhance the game’s reflections. Players can also expect a detailed destruction system.

Forza Motorsport will be coming to Xbox Series S|X, as well as on PC.

Enjoy the following in-engine video and stay tuned for more!

Forza Motorsport - Official Gameplay Demo - Xbox & Bethesda Games Showcase 2022

17 thoughts on “New Forza Motorsport officially announced, will have Ray Tracing, first gameplay footage”

  1. This technical showcase kinda shows they are desperate. This will flop again, because Forza Horizon.

  2. They shat all over sony with this presentation, showcasing the environment, witch GT7 lacked quality in.

      1. Nope, DriveClub looks super mediocre, look on YouTube about the videos that praise it’s graphic, they all on weat weather conditions, when you can mask the imperfections.

        1. I played the game for 5 years and I still enjoy going back to it from time to time, the graphics were mindblowing back then and they still hold up quite well, also the weather conditions in that game have yet to be matched

  3. looks friKKing great to say the least – what else to expect from MS 😀
    This maybe something I will play. Hate the other serie – what the hell it’s called – open world racing crap = WTF who the hell wants it :/

  4. The on-track RT implementation sounds & looks pretty interesting.
    Need to show off more gameplay.

  5. Interesting to see what the recommended specs will be for PC users. Hopefully the game utilizes direct storage and FSR 2.0 as well as AMD SAM.

  6. This is honestly pretty underwhelming. The trees immediately standout and ruin the look, they lack the shading and depth to make them fit in the environment.

    It doesn’t look like there’s much (if any) GI in the scene and the ambient occlusion is so minimal that many assets seem to float in the environment rather than look grounded.

  7. The one I wait for the most!
    Looks nice but c’mon, focus on the race ffs! Am not playing lumberjack simulator to be interested in fvcking trees!

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