Microsoft has announced the next part in its Forza Motorsport series which will be called… Forza Motorsport. Forza Motorsport will feature real-time Ray Tracing effects on track, and will be taking advantage of Photogrammetry.
The game will feature a dynamic time of day, as well as physically-based rendering. Additionally, it will have advanced materials and shaders. The devs will be using Ray Tracing in order to enhance the game’s reflections. Players can also expect a detailed destruction system.
Forza Motorsport will be coming to Xbox Series S|X, as well as on PC.
Enjoy the following in-engine video and stay tuned for more!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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This technical showcase kinda shows they are desperate. This will flop again, because Forza Horizon.
You literally have no evidence to back that up, same overrated franchise, two different worlds.
SO GLAD forza 8 was using map valley! Havent played a forza game since forza 3 on 360
Wow dynamic time of day, whatever will they think of next?
Next feature is flying insects so they can make a mess on all the drivers’ windshields.
not a bad idea actually 😀
but let’s monetise that
…you’re hired
-EA
Looks good! Nice simcade racer to play online and sht!
They shat all over sony with this presentation, showcasing the environment, witch GT7 lacked quality in.
DriveClub sh*ts on them both in that regard
Nope, DriveClub looks super mediocre, look on YouTube about the videos that praise it’s graphic, they all on weat weather conditions, when you can mask the imperfections.
I played the game for 5 years and I still enjoy going back to it from time to time, the graphics were mindblowing back then and they still hold up quite well, also the weather conditions in that game have yet to be matched
You forgot to write ReShade.
looks friKKing great to say the least – what else to expect from MS 😀
This maybe something I will play. Hate the other serie – what the hell it’s called – open world racing crap = WTF who the hell wants it :/
The on-track RT implementation sounds & looks pretty interesting.
Need to show off more gameplay.
Interesting to see what the recommended specs will be for PC users. Hopefully the game utilizes direct storage and FSR 2.0 as well as AMD SAM.
This is honestly pretty underwhelming. The trees immediately standout and ruin the look, they lack the shading and depth to make them fit in the environment.
It doesn’t look like there’s much (if any) GI in the scene and the ambient occlusion is so minimal that many assets seem to float in the environment rather than look grounded.
The one I wait for the most!
Looks nice but c’mon, focus on the race ffs! Am not playing lumberjack simulator to be interested in fvcking trees!