Another Metroid 2 Remake feature

New Another Metroid 2 Remake update adds new difficulty level & new enemies, fixes glitches and more

Reddit’s gatordile2 has released a new update for the fan remake of Metroid 2, Another Metroid 2 Remake (also known as AM2R). This new patch adds a new difficulty level and some new enemies, fixes various glitches, adds/updates the 8-bit filters and improves some reported lag problems.

Moreover, this latest update for AM2R fixes manual randomizer seed, increases the number of larva Metroids in the lab depending on game difficulty, adds sound for Samus’ ship landing and taking off, adds Menu Options for some settings previously in modifiers.ini file, and fixes some grammar error in the logs.

Those interested can download this latest patch for AM2R from here, and below you can find its complete changelog.

Another Metroid 2 Remake Patch 1.4 Release Notes

  • Added Fusion Difficulty. See explanations.txt file.
  • Fixed glitched Spin Jump under water.
  • Fixed glitch with Screw Attack under water.
  • Changed sprites of certain frozen enemies.
  • Added Menu Options for some settings previously in modifiers.ini file.
  • Fixed glitch with the gallery and starting a new game.
  • Added sound for Samus’ ship landing and taking off.
  • Fixed graphical glitch with Genesis.
  • Fixed graphical issue with background sometimes peeking through.
  • Suit colors are now changeable with palette sheets. See explanations.txt file.
  • Morphball trail colors are changeable in modifiers.ini file.
  • Increased Number of larva Metroids in the lab depending on game difficulty.
  • Added switch to allow pickups from Spike Plants and Metroids in Hard and Fusion difficulty.
  • Hatchling Metroid will now follow X Parasites.
  • Morphball sprite animation can now be altered in modifiers.ini file.
  • Item Acquire music now plays in powerup rooms. This can be turned off in modifiers.ini file.
  • Metroids have a different color Palette in Fusion.
  • Metroids have changeable palette sheets. See explanations.txt file.
  • Fixed displayed health glitch.
  • Fixed wrong doors on Thoth.
  • Fonts updated with extended Latin, Cyrillic, and Greek. -Doctor-Mak
  • The temperature meter during the escape sequence now expands to fit the text inside.
  • Added Gawron and Ramulken animations.
  • Fixed grammar error in the logs.
  • Fixed glitch where Zeta Metroid appeared as an item on the map.
  • Unknown’s save file editor version 2.6+ works with the randomizer in all versions of AM2R.
  • Added 12 new logs entries. Last entry hidden.
  • Added color coded pipes for easy identification. This can be turned on and off in modifiers.ini file.
  • Added Blob Thrower enemies.
  • Added Septoggs.
  • Added additional helper septoggs for navigation in randomizer modes.
  • Some septoggs can be disabled in modifiers.ini file.
  • Changed Serris health drops.
  • Fixed manual randomizer seed.
  • Modified AM2Random logic.
  • There are no guaranteed item placements anywhere. All swappable items logic has been removed.
  • There should always be a way out of every situation if you’re not properly equipped.
  • Gravity Suit is now in the randomizer pool.
  • Varia suit and Gravity suit damage modifiers are stacked now.
  • Varia suit will half your damage taken. Gravity suit will half your damage taken.
  • If you have Gravity suit and not Varia suit, your damage taken will be the same as Varia suit.
  • D-pad fixed for non-Xbox controllers.
  • GB Filters now turned on/off and cycled through with the F9 button.
  • Bosses are no longer killed by a single Power Bomb.
  • Lag Problems should be improved.
  • Updated Pincher Fly, Halzyn, Mumbo, and Octroll sprites.
  • Save files have been renamed to save1, save2, and save3. 1.2+ – 1.3.3 save files have not been deleted if they exist.
  • Added/edited 8Bit filters.
  • Ice Beam damage has been modified for random modes.

11 thoughts on “New Another Metroid 2 Remake update adds new difficulty level & new enemies, fixes glitches and more”

  1. I’m surprised this is still getting updated after Nintendo took it down, is it still the same guy who made the first version of AM2R? Wouldn’t he get in trouble for continuing to patch and support the game after the takedown?

    1. Nintendo didn’t ‘take it down’ dude. No idea why people think Nintendo has that power. Literally all they did was tell the creator not to link to a download of the game. It’s still out there, nothing Nintendo can do about that. This patch was created by someone else because AM2R still wasn’t completely finished and the original maker couldn’t add anymore without getting in trouble.

      1. So what you are saying is that Nintendo actually took it down, but someone else decided to take the reigns of the project.

        1. Nintendo think that if they stop the mod creator from linking to a download that it will simply disappear, when anyone with an ounce of internet savvy understands how completely ineffective that is and can find a mountain of download links with a simple google search.

  2. If you have not played AM2R yet, do yourself a favor and give it a playthrough. It completely blows Mercury Steam’s low-poly 2.5D remake out of the water, not just in aesthetic and faithfulness to the original M2, but even in lore. All the official remake does is ruin the dark and oppressive atmosphere with bright and shiny, well-lit rooms, generic low-poly enemies that are all positioned solely for parrying, and Ridley coming in at the end to lazily tie it to Super.

    This game takes the best elements of all the 2D Metroid games and combines them excellently, and now with this patch even the “Fusion Mode” from the official remake is added in (worth noting in the official remake, you needed to buy an amiibo to unlock Fusion difficulty).

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