Monster Hunter World won’t feature any micro-transactions or loot boxes

Micro-transactions and loot boxes are here to stay. Middle-earth: Shadow of War has them, Call of Duty: WWII has them, Star Wars: Battlefront 2 has them. To put it simple, every damn game these days has some sort of micro-transactions. As such, it’s quite refreshing hearing that a new game won’t feature any of it.

In an interview with Gamespot, Monster Hunter series producer Ryozo Tsujimoto said that Monster Hunter World won’t feature loot boxes. Or micro-transactions. And that’s because the concept of randomized items has already been implemented in Monster Hunter World.

“I think that Monster Hunter has already built that kind of randomized, item reward into the gameplay. Whenever you carve a monster after a hunt, you don’t know what you’re gonna get within a certain range. You’ve got certain rare parts that you almost never get. You’ve got some of the ones you don’t need that you get a lot of. And then there are the rewards for the quest as well. There are some [rewards] that are standard, there are some that are randomized, and a bit bigger or smaller chance of getting them.”

Contrary to other developers, the team behind Monster Hunter World wants players to experience the game. Not just skip everything and use micro-transactions in order to upgrade their characters.

“Our focus is on wanting to get people to play our action game and feel the kind of satisfaction that comes with the achievement you get with completing a hunt and getting rewards. We want people to have the experience that we’ve made for them rather than the option to skip the experience.”

It appears that Capcom gets it. Instead of focusing on micro-transactions, the game will reward players for… you know… playing the damn game. Moreover, Capcom puts gameplay over micro-transactions in this case, and that’s why it does not plan to implement them.

As Monster Hunter World game director Kaname Fujioka added:

“I think the games that successfully do loot box systems are designed around them completely from the outside and they’re a core part of the gameplay loot. Whereas as our loop, it’s more based on the gameplay action itself, then gathering items, then using that to create better gear, and then using that to go and do more action gameplay. We would have to fundamentally rethink our gameplay loop. When you’re including loot boxes you have to make them desirable to players and make them want to have them by introducing them in basic gameplay. And then that leads to further opportunities for purchasing to save time or get cooler items. And with our gameplay, we can’t just put them in there and have it work. We’d have to have a substantial re-think, which is not something we’re particularly planning to do at this time.”

Good call Capcom, good call.

Monster Hunter World is coming to the PC after its console release on January 2018.

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email