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Monster Hunter World will get an official 40GB high-resolution texture pack

Capcom has announced that the PC version of Monster Hunter World will receive an official high resolution texture pack. According to the Japanese company, this pack will require at least 40GB of free space and 8GB of graphic memory (VRAM).

In order to showcase some of the visual improvements, Capcom released a comparison screenshot that you can find below.

Furthermore, Capcom will add support for TAA+FXAA and will add a new mouse control type that is less sensitive to unintentional movement when controlling the Focus Camera with the mouse.

All these changes, and more, will be coming to Monster Hunter World on April 4th, and below you can find the complete changelog of this upcoming patch.

Monster Hunter World April 4th Patch Release Notes

Major New Features/Design Changes:

  • Added support for High Resolution Texture Pack DLC.
    You can change to high resolution in-game textures by downloading this pack as free DLC from the Steam store. Note: The High Resolution Texture Pack requires at least 40GB of free space and 8GB of graphic memory (VRAM). We will provide more detailed information on the system requirements after the update.
  • Added a “TAA+FXAA” option to Anti-Aliasing in the Advanced Graphics Settings.
  • When selecting “Take All” at the rewards screen after completing a quest,  a list of all items received will now be displayed.
  • Added a new mouse control type that is less sensitive to unintentional movement when controlling the Focus Camera with the mouse.
  • Added a “Friends Can Join” option to the Private Session Settings.
  • Various bug fixes, including localization-related issues.

17 thoughts on “Monster Hunter World will get an official 40GB high-resolution texture pack”

  1. I have when companies say how much VRAM textures need without specifying resolution. I’m guessing they mean 8GB at 1080p?

        1. Not necessarily. There is no texture resolution standards for resolution. It can be literally anything higher than their originally. Texture resolutions are not standardized in any way. A “4K asset” is literally just marketing and really has no inherent meaning. It’s just an asset designed with 4K in mind, if they’re being honest at all.

      1. The Steam News page discussing the update makes zero mention of any specific resolution. You are talking out of your a*s.

    1. The article discussing that game said “Paradox Interactive has launched an ARG and will reveal more details about its project on March 21st.”

      Right now in California (where GDC is ongoing), it’s about 6:30 AM on March 21st. Give it another 4-8 hours and they’ll probably show something.

        1. They are European, but most well known publishers and developers in the industry are currently in California for GDC.

  2. “requires at least 40GB of free space and 8GB of graphic memory (VRAM).”

    RIP RTX 2060, a $350 card in 2019 with 6GB, PA-THE-TIC.

    1. Lmao. i was just thinking about your statement too. i started wondering the comparison between rx470/480/570/580 8gb with 2060/1660ti/1660/1060 6gb?

  3. FINALLY. MS paid them nicely to keep these off PC and only on their X. I kept wondering why more people didnt call this out.

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