Monster Hunter World is delayed on the PC in order to be properly optimized

At E3 2017, Capcom announced that Monster Hunter World will be coming to all major platforms, though it will be slightly delayed on the PC. And in an interview with Glixel, Monster Hunter World’s producer Ryozo Tsujimoto revealed that the PC version is delayed so that the development team has enough time to optimize it for our platform.

As Ryozo Tsujimoto said when asked about the game’s PC version:

“Well, the PC version is coming out a little later than the console versions. We really want to make sure that we take time to optimize the PC experience. It’s certainly true that the core Monster Hunter team in Osaka hasn’t made that many PC games before, but overall, we’re willing to put in the time that it takes to give everybody a great experience.”

Monster Hunter World is running on Capcom’s MT Framework, so we are pretty sure that the PC version will not have any major issues.

Here is hoping that it will support proper on-screen indicators, unlocked framerates and resolutions up to 4K (a FOV slider would also be awesome, though it seems unlikely).

32 thoughts on “Monster Hunter World is delayed on the PC in order to be properly optimized”

  1. They could delay for a bit longer if it means proper PC game but I don’t give a shi* anymore because MONSTER HUNTER IS IN THE HOOOOOUSE!!!

    Can’t believe it’s finally fuc*ing happening T_T. It’s got new mechanics too XD

      1. I don’t know how reliable the guy is on the video I watched but he also said it’s not a spin-off and it’s one of the main MonHun like MonHun XX

          1. Didn’t it have absurd over the top combat? Or am I thinking of a different one. It’s hard to keep track. Feels like the wait between 3 and 4 was long then after they just started pumping them out.

          1. Yes but he said the first one was getting a PC release. I have yet to see an announcement confirming that.

          2. Ah I see, I just assumed he meant 2 because as you said the first was never announced.

  2. If this means the game will have good KB+M support like being able to bind items to the number keys, then I’m all for it.

    1. if the controls are anything like the first 2, i dbout it, you need to allign your character perfectly before attacking, not just the camera but the character’s body. Something easier with a thumbstick.

      1. It really depends on the the style you’re going for, for melee players a controller is obviously going to be a superor choice, but KB+M might make Bowguns more effective if they nail the controls.

      1. The game is made to appeal the western audience, according to capcom. That mean they just dumbed down everything, Mechanics, difficulty…

        1. Then again, they did “fix” DMC: DMC after it fell flat on its face, so maybe they’ve learned their lesson, this time?

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