Capcom has announced that the PC version of Monster Hunter World will be released on August 9th. In addition, the Japanese company has also revealed the game’s official PC system requirements.
According to the PC specs, PC gamers will need an Intel Core i5-4460 or an AMD FX-6300 with 8GB of RAM and an NVIDIA GeForce GTX 760 or an AMD Radeon R7 260X for Low settings at 1080p/30fps.
For High settings at 1080p/30fps, Capcom recommends an Intel Core i7 3770 or Intel Core i3 8350 or AMD Ryzen 5 1500X with 8GB of RAM and an NVIDIA GeForce GTX 1060 or an AMD Radeon RX 570X.
Here are the full PC requirements for Monster Hunter World.
MINIMUM:
-
- Requires a 64-bit processor and operating system
- OS: WINDOWS® 7, 8, 8.1, 10 (64-bit required)
- Processor: Intel® Core™ i5-4460, 3.20GHz or AMD FX™-6300
- Memory: 8 GB RAM
- Graphics: NVIDIA® GeForce® GTX 760 or AMD Radeon™ R7 260x (VRAM 2GB)
- DirectX: Version 11
- Network: Broadband Internet connection
- Storage: 20 GB available space
- Sound Card: DirectSound (DirectX® 9.0c)
- Additional Notes: 1080p/30fps when graphics settings are set to “Low”
RECOMMENDED:
-
- Requires a 64-bit processor and operating system
- OS: WINDOWS® 7, 8, 8.1, 10 (64-bit required)
- Processor: Intel® Core™ i7 3770 3.4GHz or Intel® Core™ i3 8350 4GHz or AMD Ryzen™ 5 1500X
- Memory: 8 GB RAM
- Graphics: NVIDIA® GeForce® GTX 1060 (VRAM 3GB) or AMD Radeon™ RX 570X (VRAM 4GB)
- DirectX: Version 11
- Network: Broadband Internet connection
- Storage: 20 GB available space
- Sound Card: DirectSound (DirectX® 9.0c or better)
- Additional Notes: 1080p/30fps when graphics settings are set to “High”

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Requirements for 30 fps?
That’s not a good sign, I’m guessing you’d need to set everything to low to get 60fps on a GTX 1060.
Also the Steam store page says it has Denuvo, goddammit Capcom.
They are apparently using the 3GB 1060 which also has 11% fewer cores than the 6GB version but even so the game probably needs to be optimized a little better in later patches.
Whaaat…
Quality must be deliever on DAY 1 not in later patches aka 1-2 years later…
3GB version is not not that much weaker than 6GB ver.
3 or 6GB both are overkill for PS4/X1
“Whaaat…
Quality must be deliever on DAY 1 not in later patches aka 1-2 years later…”
I agree with you but it’s just the way so many games get released. They rush them out of Development and worry about patching and polishing later on down the road.
We will see, but a mix of high and medium should be okey on the 6GB version.
Denuvo is not a problem 🙂
30fps for high?! Which means a 980ti will only give me around 45 fps such a long delay for this lame performance?!
I hope “high settings looks much better than the console versions for such requirements
I reckon this is going to be a 60fps/hz locked job, they actually say it will have visual parity with the consoles…. does not scream a high quality release.
30 fps locked?
no, there’s a screenshot of the config options set to 60fps.
They delayed the game for this long for “optimization purposes” and this is the result? Plus “console parity?” I see CRAPCOM is still CRAPCOM. And here I thought they were trying to change. I won’t get my hopes up again for this shi**y company anymore. It’ll take a miracle for them to change