Modding tools released for Spellforce 3

THQ Nordic has released a powerful map editor and scripting tools for Spellforce 3. According to the press release, players can not only create maps with the same tools as the development team, they can also use an extensive scripting tool to create their very own missions and custom maps, with unique rule-sets.

“You want to set up a MOBA-kind-of-map, where you only command heroes, while automated armies fight each other? Or do you prefer a Horde mode, fighting ever stronger waves of enemies? You can create them, you can make #MakeRTSGreatAgain.”

According to the company, this is the first step of the modding implementation for SpellForce 3. The map- and scripting editor will come with a detailed tutorial and glossary, to make the modding opportunities as accessible as possible to everyone. The modding tools are available now and can be downloaded directly via Steam, and they are free for all owners of SpellForce 3.

Have fun!

SpellForce 3 - Modding Kit Teaser

8 thoughts on “Modding tools released for Spellforce 3”

    1. Yes. People are already modding Forged Battalion via the map creation kid. Some people have abused the tools to spawn research crates all over the map, to help those farm research points, rather than grinding away in unranked/ranked and vs AI matches.

      I know you don’t see much sense with it, but you have to know the modding scene more to make sense of the idea of modding a game in general.

      People have already modded Kingdom Come deliverance, altering the save system for those wanting to save at will, rather than via a bed or drink like the vanilla save state. That game only released just the other day as well.

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