Miner Wars 2081 – New Public Demo Released with Major Editor Update

Keen Software House is proud to announce a new public demo of Miner Wars 2081 featuring major improvements for in-game editor and several gameplay features. Brand new features, major improvements to in-game editor, lots of new gameplay stuff are coming together with the new public demo of Miner Wars 2081.
After months of hard work on VRAGE engine core, the team has moved onto development of gameplay features and the first bunch of them is available with this release. The editor has undergone major changes and improvements – are you ready to create your own space sectors, space stations and space ships?
This new public demo features massive improvements to editor (build your stations from prefab modules; save up to 27 sectors; hundreds of ready-made prefabs; snap points for easier manipulation with objects; improved voxel hand; selection groups and more), importing user-made 3D models, fully destructible prefabs, survival gameplay, an inventory screen, foundation factory, radar detectors, radar jammer, aiming helper, builder mode, new particle effects (explosions, sparks, smoke etc.), as well as numerous fixes and minor changes.
Those interested can download the public demo from here.
Miner Wars 2081 is a 6DOF interior and space shooter played in a fully destructible environment featuring single player, co-op, and standard multi-player modes, with an MMOG in the planning stages.

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities.Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email