NVIDIA has officially confirmed that it will work together with 4A Games in order to add support for Deep Learning Super Sampling (DLSS) in Metro Exodus. The green team did not reveal any additional details (like whether DLSS will only be available for 4K resolutions or whether it will be available for both 1440p and 4K).
Of course this does not really surprise us as earlier this month, NVIDIA also stated that Shadow of the Tomb Raider will get support for DLSS alongside the highly anticipated real-time ray tracing RTX effects. And to be honest, it makes no sense to have RTX without DLSS (especially since the RTX effects have a big performance impact on current-gen graphics cards). Battlefield 5 is also another title that will receive support for DLSS.
As we’ve already said, Metro Exodus will also be taking advantage of real-time ray tracing effects. 4A Games will be using RTX for both Ambient Occlusion and Indirect Lighting. So yeah, contrary to Battlefield 5, Metro Exodus should get a noticeable visual improvement over its “rasterized” version.
Now while 4A Games stated that Metro Exodus will support the real-time ray tracing effects on launch day, we don’t know whether it will also support DLSS from the get-go. And to be honest, NVIDIA really needs to step up its game as a lot of games that were supposed to take advantage of DLSS do not really support it yet.
Metro Exodus releases next week so stay tuned for more!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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Epic fail and the RetardTax, both in the same article. Well played.
I’m interested to see if it looks better than the shiny puddle gimmick of Genderfield V. The RTX footage of Metro they showed a while back looked different, but not necessarily better than rasterized footage. Performance impact will be interesting to see too.
I don’t get why people can’t understand Raytracing and cheap screenspace difference. Reflections only show if the objects are in your field of view while Raytraced reflections show like real life, in that they show objects out of view, there is nothing gimmicky about it.
From a purely technological standpoint, RTX is impressive. In real world use, you’re giving up ~50% performance for slightly more realistic puddle and glass reflections (which still has artifacting/noise issues) that you’ll never notice while playing the game.
Ray tracing in games will be fantastic when hardware and game engines are fully capable of utilizing it for their full lighting system for a reasonable performance cost. Right now, it’s a tech demo that no one actually playing the game wants to use.
Blast Processing > RTX ?
Yet these same people use ultra that doesn’t look much different yet has a 30%+ performance impact, it’s pretty hypocritical. May as well use High/very high settings and RTX rather than Ultra and no RTX.
Not that simple. Sticking with Battlefield V (because that’s the only RTX game right now), the performance hit is closer to 20-25% going from high to Ultra from what I’ve seen. But keep in mind that going from DX11 to DX12 (the latter of which is required for RTX) has an additional hit to frame rate AND DX12 has noticable frametime issues.
Yes it’s not that simple, you just said -50% performance without giving any context to what 50% means. Both the RTX 2070 and RTX 280 can do 1440p/60fps/RTX on high.
I’m using 50% because that’s what Techspot (e.g. Hardware Unboxed) found in their testing. And why would anyone ever want to play a multiplayer game with an inferior API that introduces noticeable stuttering, regardless of how pretty it makes the game look?
https://www.techspot(.)com/review/1759-ray-tracing-benchmarks-vol-2/
“In a best case scenario you’re looking at 50% more performance with DXR off, but if you use the High or Ultra modes for the same comparison, that gap grows to over a 2x performance boost depending on your GPU and resolution.
In general we still don’t think Battlefield V is a suitable game for ray tracing. As a technology showcase, sure, but for actual gameplay, this is a fast paced shooter that you want to run at high frame rates. Why would someone with, say, an RTX 2070 choose to play at 1080p 60 FPS with DXR low, compared to 1440p 80 FPS with DXR off? Why would an RTX 2080 Ti owner lock themselves into 1440p 60 FPS when you could run the game at 4K with higher frame rates, or at 120+ FPS at 1440p? It’s not a sensible choice for this sort of game.
And if you’re playing multiplayer, it’s almost impossible to tell whether DXR is on or off. We’ve shown a lot of static comparisons, nice slow close ups and that sort of thing here, but the reality is when playing the game you’re not stopping to look at the nice reflections, you’re focused on enemies and objectives. In fact, for the multiplayer modes we not only recommend disabling DXR, but turning down other quality settings as well for maximum performance.”
What makes me laugh is what you quoted is out of date information. With the latest BF5 patch the RTX 2070 can hit 1440p/60fps with RTX on high.
Haters gonna hate, i dont care rally since IMO all the haters are Paupers that dont have money to buy the best, its simple as this.
That’s ok, let them wait 5 years while early adopters and tech enthusiasts enjoy the tech.
That article is about pre-patched game and pre-patch drive, the situation is DIFFERENT now.
>footage of Metro they showed a while back looked different, but not necessarily better
It is better in every sense, it’s ray traced dynamic GI which by nature also includes AO, it’s physically accurate lighting and shading.
Full global illumination with raytracing is very demanding even in an old game like Guake 2 (which recently got a raytracing mod). GPU power needs to advance before it becomes useful for anything other than shiny surfaces. Maybe by then Nvidia will learn not to price gouge and AMD will offer raytracing.
Path Tracing will be the real game changer. FUll RT is redundant by now.
I’m under embargo so I can’t say much right now, but RTX + DLSS will make everyone a believer in Metro Exodus ;). More on February 13th.
Wait, so it’s support RTX + DLSS from the get-go?
3 more days
via GIPHY
That’s It…. https://uploads.disquscdn.com/images/3644dd6d29bc1994090e9f56ebe2752af7f8482f6d2f5a3a85da8b3fd247aa70.gif
Yet it won’t support steam. CMON!
ReShade with DX11 API will be good enough for me. Won’t be trying RTX until RTX 3000 series.
Kinda conflicting topic vs title..
Well that will be useful for 7 year olds on fortnite launcher 🙂
Obviously Nvidia paid them some pennies to advertise their tech.
I guess 4A games must gather as much money as they can before the game sales flops hard. We should contact them and advertise DSOG in their game. I bet they would accept it.
I think that is more down to ignorant consumers. The RX 580 is a better card than the 1060, yet Steam shows the 1060 in far greater numbers. Then there is the more recent cards, the 590, and Vega 56.
Don`t use steam numbers here they`re invalid af.
And yet both the 590 and Vega 56 are so last-last gen and are not worth the money when even a used 1080Ti can be had for $400 these days
Sure, if you are stuck buying second hand. The 1080Ti is a good card. But then how much would a second hand 590 or Vega cost?
Not sure what you mean by last gen? Do you know?
You do not need a 1080Ti or a $400 card to play at 1080p
You can buy a brand new 590 for $250 with 3 free games that are all worth playing. And play them all perfectly at 1080p.
Nvidia has nothing at that price-point outside the 1060. And that really is not worth buying.
Bought this game instead of a valentine flowers and chocolates for my annoying wife. This game metro exodus seems to be living up to its name. Epic store and all. Still think this game is going to be amazing. I got the steam version preorder.
That massive promotion for this
sh*tgame… Boring !!I like the idea of raytracing in games but GPU technology still needs to mature more and I will not support Nvidia or Epic.
Yet ZERO mention of SLI or multi-GPU support…
I’m guessing Metro will be stressing enough on even a 2080Ti in 4k, Maxed out, that RTX will be a slide show until next gen of gpu’s, This is a feature out far too early because nvidia has no competition with it, so it can be alpha. Consoles are still pushing along until 2020, so essentially, gpu’s have enough power, RTX was the gimmick to make you “need” an upgrade.
And then the card you needed for those features run like a*s.
I still also hope for GPU PhysX support.
Of course.
My Body Is ready!
Metro Exodus pre-ordered – ?
55 Inch OLED with HDR – ?
RTX2080Ti – ?
9900K – ?
32GB RAM – ?
Games only 1TB nVME – ?
YES!