Metro Exodus will be the first PC game using the NVIDIA RTX real-time raytracing tech

4A Games has announced that Metro Exodus will be using the RTX real-time raytracing tech. Since we’ve been focusing on the DirectX Raytracing API these past days, know that the NVIDIA RTX consists of a highly scalable ray-tracing technology running on NVIDIA Volta architecture GPUs.

As NVIDIA noted, RTX is architected to support ray tracing through a variety of interfaces, and NVIDIA partnered closely with Microsoft to enable full RTX support for applications that use Microsoft’s new DirectX Raytracing (DXR) API.

4AGames will most likely release a video from its GDC 2018 tech demo of Metro Exodus using the RTX technology in the coming days, so stay tuned for more!

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email