SQUARE ENIX today announced LIFE IS STRANGE: BEFORE THE STORM, the next game in the award-winning, multi-million copy selling, episodic franchise. The game was unveiled with a new cinematic trailer as part of the Xbox E3 Briefing and the first of three episodes will be released on August 31st.
LIFE IS STRANGE: BEFORE THE STORM is set in Arcadia Bay, three years before the events of the first game in the series. Players will take on the role of a rebellious 16 year-old Chloe Price who forms an unlikely friendship with Rachel Amber; a beautiful and popular girl destined for success. When Rachel’s world is turned upside down by a family secret, it takes this new-found alliance to give each other the strength to overcome their demons.
Lee Singleton, Head of Studio at Square Enix London Studios, said:
“LIFE IS STRANGE: BEFORE THE STORM is a key release for Square Enix this year and is being created as a direct response to fans asking to return to Arcadia Bay so they can revisit the characters they fell in love with. Many people can identify a particular person who significantly influenced their life; the person that ultimately shaped who they became. LIFE IS STRANGE: BEFORE THE STORM is about this exact moment.”
LIFE IS STRANGE: BEFORE THE STORM is being developed by Denver based studio, Deck Nine Games.
Jeff Litchford, Vice President at Deck Nine Games, added:
“The original LIFE IS STRANGE brought a new level of depth and real-world emotion to the narrative adventure game genre and holds a strong place in many people’s hearts, including our own. It’s an absolute privilege to work on the next game in the series and it’s our chance to do justice to the series and prove the quality of our unique StoryForge toolset from our very talented team.”
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”