Blizzard has just released to everyone the latest patch for Overwatch. This new patch adds a server browser, Capture the Flag, fixes numerous bugs, and packs plenty of Hero updates and map changes.
According to the press release, here are the key features of this latest patch for Overwatch.
- Game Browser — This new feature is an extension of Overwatch’s Custom Game mode, allowing you to adjust the settings on various maps, modes, and heroes, creating your own tailor-made server
- Capture the Flag — Capture the Rooster has been Overwatch’s most popular brawl, and now it’s here to stay as the ongoing Capture the Flag game mode in the Arcade
- Hero Updates — Plenty of improvements have been made to Overwatch’s heroes, including Bastion, which is now stronger and more flexible with the move of power from Configuration: Sentry to Recon
Here are the bug fixes that are included in this new patch for Overwatch (you can read its full changelog here).
BUG FIXES
General
- Fixed an audio bug that prevented the point capture sound from increasing in pitch as the capture progressed
- Fixed an issue preventing key bindings on the communication wheel from displaying properly
- Fixed a bug causing some key bindings to revert to default after the first round of a Control map
- Fixed a bug that allowed commendation cards to be recalculated and transferred to a new player after the previous recipient left at the end of a round
- Fixed a bug that caused the “experience gained” audio effects to continue playing, even after the players left the game lobby
- Environmental damage to barriers no longer counts toward the “Damage Blocked” statistic
A.I.
- Fixed a bug that caused Roadhog bot to spin around after hooking a target
Competitive Play
- Fixed a bug preventing “60 seconds remaining” and “30 seconds remaining” voice lines from playing during the second round of a match
Heroes
- Fixed a bug preventing Lucio’s “Sound Barriers Provided” statistic from being properly calculated
- Fixed a bug preventing Reinhardt’s Charge from properly pinning targets
- Fixed a bug preventing Reinhardt’s shield from displaying cracks at low health with the Wujing skin equipped
- Fixed a bug that allowed Roadhog to turn freely while pulling a hooked target
- Fixed an issue that allowed Sombra’s Translocator to become stuck in the air
- Fixed a bug preventing Tracer’s ”Clock’s Tickin’’ spray from matching the thumbnail in the Hero Gallery
Maps
- Adjusted the collision in the attacker spawn room on Eichenwalde to prevent players from getting stuck in the pipes
- Torbjörn can now construct turrets on the stairs in Oasis
- Fixed an issue that caused Highlight Intros to clip into the roof of a building on Lijang Tower

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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I still don’t understand developer’s mania with only implementing classics like Deathmatch, Team Deathmatch & Capture the Flag months/years post-launch, if ever, even, these days.
Why. Just, why.
You have more time to develop and implement some modes and with the feed of content you retain interest of the playerbase for a longer time.
Wether that pays off or not in the end… ¯_(?)_/¯
Except for the fact that most of the “new” modes they come up with are largely variations of older, pre-existing modes, & usually aren’t even that good, sure, yeah, but even so, that doesn’t quite explain why some games never even include DM, in the end, even if they do end up adding TDM, or some such.
Plus, DM/TDM is usually a standing, popular request in most MP’s, as is CTF, in my experience, so….. ?
As I’ve said, drip feeding content to gauge interest in the long run.
Yeah, but that only applies if they actually implement the modes, in the end. So many games just don’t, ever period, no matter how long they do post-launch support for.
Games industry, unfortunatelly.
¯_(?)_/¯