Reburn has announced on its Discord server that La Quimera has been delayed. Right now, the game does not have a new release date. However, Reburn stated that it will issue an official update via its social channels in the future.
Reburn has also lifted the review embargo for La Quimera, so I can share now some of my impressions. And, I’ll be honest here. In its current state, La Quimera has major issues that need to be addressed.
Let’s start with the graphics. They are nowhere close to the game’s promo screenshots. The promo screenshots showcased a game that could compete with a lot of modern-day titles. In reality, La Quimera looks like an old-gen game. It looks bad. I don’t know whether the devs will be able to improve the graphics. Right now, though, this is a really underwhelming-looking game.
Not only that but for some strange reason, the game was constantly using all of the cores of my AMD Ryzen 9 7950X3D. Normally, this would be a good thing. However, no matter what the resolution you use, the CPU was always maxed out. Even when I paired the AMD Ryzen 9 7950X3D with the NVIDIA RTX 2080Ti, the game was still using the CPU at 100%. That was even at 4K/Epic Settings where I was GPU-bound. I seriously don’t know what the hell the game is doing, and why it’s hammering all the cores of the CPU. It makes no sense.
And there were some awkward bugs that could systematically occur. For instance, after five minutes of gameplay, the game would lock the framerate to 30FPS. To resolve this, I had to enter the game settings, set the framerate to 60FPS or 120FPS, and then revert back to Unlimited. Oh, and did I mention that you can’t access the main menu with the “ESC” key? Instead, you have to press the “P” key.
To put it simply, the game was not ready for release. This is also why I haven’t published our PC Performance Analysis. I was waiting to try the launch version before publishing it. And I only do this in games for which their review codes have major issues.
So, I’m really glad the devs have delayed it. I know that some gamers were looking forward to it. However, I did warn you about a possible delay in my previous article. The writing was on the wall.
Stay tuned for more!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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they should quietly cancel it. LA POOPERA.
🤣 that's a good one
In the video the game didnt return a good impression at all…outdated and seen many times before near future background story…paper flat dialogues the characters were grunting not talking…caothic gunfight just triggerfest no tactical approach of any kind…i think it was even difficult to spot the enemy…low detailed environment hidden behind many loud visual and sound effects which only confuse….too easy to be hit and too easy to recover…halo infinite which had been so criticised had great combat action in comparison
In the video the game didnt return a good impression at all…the kind of outdated and seen many times before near future background story…paper flat dialogues the characters were grunting not talking…caothic gunfight it feels like a triggerfest with no tactical approach of any kind needed…i think it was even difficult to spot the enemy…low detailed environment hidden behind many loud visual and sound effects which instead only add to the confusion….but it has also flaws
even the gunplay was like firing one shot every once in a while with no sense of impact.
Also there s no need for the foul language in the dialogues…the characters talk like gangsters not mercenaries
The 19mn demo was not that convincing, if you played Crysis 3 you already played this game 12 years earlier, and you probably played the right version in the right context
Crysis 3 is 12 years old. Welp. I remember that as "the new Crysis".
this game should be cancelled from how awful everything is, i went into it with an open mind but from the lack of graphic options to the core gameplay design to even the dialogue and voice acting it's all just terrible and i don't see anyone playing through this after spending money without a refund.
I suspect they are responding to the comments on how poor the voice acting is.
I suspect they are responding to the comments on how poor the voice acting is.
Action looked very confusing
Not sure why they ditched the awesome 4A engine for this monstrosity.
They got one chance to release and create discourse/audience/base around them. Really hope they dont rush it and throw that away. I want more linear FPS. you nailed it.
I gave it a shot on the Steam Deck and also seeing the CPU maxed out.
While limiting the CPU frequency can make the game playable on SteamOS 3.8, the fact this UE4 game is able to constantly use all cores makes me think of two possibilities without digging any further:
Either they are artificially keeping the CPU busy in order to force high clockspeeds, or they snug in a cryptominer in order to recoup some of their losses from this incoming financial flop…
ah….interesting….but a miner would not rely on gpu first?
Almost EVERYTHING about this game was fcking terrible, cringe or annoying.
Should have changed game director long ago before burning more money, and get redesigned or cancelled.
It's like these guys were the worst ex employees of A4… which doesn't surprise me, they always had the eurojank feel.
The name to begin with, the weird future latinamerica setting for some reason, being a crysis cheap copycat, generic AF future dystopia, PS3 feeling graphics, generic gameplay, characters, most of the writing and voice acting, macho dudes, stronk woman, insufferable latina clichĂ©…
The reception must have been so bad that they had to cut the losses immediately.
I cringed so hard at the reloading animation of the SMG, what's the point of having a magazine that inserts itself automatically into a gun if it takes 4 seconds to do it ? And they kept spamming that animation like they're so proud of what they achieved…
didnt think it was bad enough to warrant a delay hot damn. hopefully they take a lot of the criticism to heart.
Unfortunately, the game sucks.
I think I saw some reviews of the game … getting 40-50% scores
While the genre looked interesting to me. The trailer presentation has much to be desired.
Some parts were just weird looking.
I know they tried and good on them. But some polish and touch up would be good.
Plus the name wasn't that appealing. Maybe to Spanish or Portuguese people but not the rest of us. It's a game not a movie.
Just my thoughts.