Kingdom Come Deliverance screenshot 2

Kingdom Come: Deliverance – PC version will not be downgraded due to consoles

Back in May, we informed you about the delay of Kingdom Come: Deliverance. According to Warhorse Studios, the game was delayed on all platforms until 2017. The original plan was to release the game on the PC and afterwards on consoles, however the developer – and we assume the publisher – decided to simultaneously release the game on all platforms.

Naturally – and since the PC version was delayed due to consoles – a lot of PC gamers wondered whether the game’s visuals would be downgraded. After all, the game is still facing major performance issues on the PC.

According to Warhorse Studios, the PC version of Kingdom Come: Deliverance won’t be limited by consoles.

“The PC version will not be changed for consoles, the console version will be done by a port from the PC version, not the other way around. If you have a really powerful pc, you will be able to use it as you should.”

Kingdom Come: Deliverance is a realistic first-person RPG that will be published by Deep Silver in 2017!

38 thoughts on “Kingdom Come: Deliverance – PC version will not be downgraded due to consoles”

    1. Vavra is on record bluntly addressing the need to downgrade the console versions of the game because they lack power.

  1. Still gonna hold out hope. My more major concern is if they had too dumb down the game for controllers.

  2. Problem’s not what the plebeian masses notice/care about, problem is it costs extra to make a separate PC & console version, so, as a result, it’s become standard practice for just about everyone to make a single unified version with a few PC enhancements (if even), as nobody is willing to cough up the money to do anything more than that.

    Plus I think most developers actually prefer the console to the PC, likely because of its uniformity, which makes everything easier for them, even though they constantly find themselves crashing into walls because of it (ex. the limited control scheme, which creates a mindset of “if it doesn’t fit on a controller, f*ck it”).

    1. No it’s not more expensive unless you’re talking about having to re-design gameplay/input/UI to fit a certain platform.

      It doesn’t cost extra to enter a few engine or cfg values that will reduce draw distance/LOD/shadowmap size and so forth, or to resize textures that were originally made in 4K or even higher resolutions to 2048×2048 or lower, or to reduce polygon count on a model…

      This is an absolute myth and a lie.

      1. It doesn’t cost extra to go that extra mile “just” because the PC can support better visuals?

        The higher the resolution, the greater the costs. The more detailed something is, the more resources were spent on it, no? It’s true, resizing, downsizing, scaling down, etc. doesn’t cost anything extra – making them at a resolution that subsequently requires reductions in order for them to run on consoles, however, does, compared to just making them at the “console resolution” with the “console level of detail” in the first place.

        Also, take the DOOM 3 model for example – rearranged levels. What’s the bet that as a result of the separate PC & console versions, they also had to make & support two completely separate versions of DOOM 3 the entire time? Sure, there’s platform-specific issues out there even now, but separately designed versions would only aggravate those platform specific issues even further. There, again, more costs, costs which most of the Industry is unwilling to put up with “just” for the PC.

        1. You don’t understand how artists work with asset creation.
          Everything is done at extremely high resolutions and polycounts originally because it’s easier to do it that way, it doesn’t cost extra to paint a texture at a high resolution, it makes the job easier and produces more natural results, even the downscales end up benefiting.
          3d modelling is either done manually with extremely high polycounts in the orders of 100s of thousands which get trimmed down before getting imported and rigged for animation, or they are extremely detailed photogrammery scans of real life objects.
          We get platform parity not because it’s cheaper, in a way it’s just partially throwing away hard work by the artists, we get it because Sony and Microsoft encourage devs to do it, they do not want the PC versions to outshine consoles too much, all we get is basically better AF, slightly better texture res if lucky, slightly longer draw distance and potential for higher res/framerate.

          1. I could see that being a practice for the newer games, what with the new console generation bringing in extra power & the returning focus to PC, sure, but take something like Dragon’s Dogma – we get to see the console-compressed textures vs. the decompressed textures, rather than some “augmented” for the PC textures, or remastered textures, or whatnot; there’s a visual gain from the decompression process, absolutely, new, fine levels of detail, etc. but it’s not like we just switched from BF3 to BF4, or something.

            In which case, since the game was designed around consoles, the artists in turn limited themselves to what was achievable on consoles at the time, no? Unless, what, Dragon’s Dogma Dark Arisen is still not using the original textures as drawn by the artists?

            Otherwise, agreed on the Microsoft & Sony thing, as perfectly exemplified by Watch_Dogs.

          2. Yeah but it was re-released on PC last year, so it came to mind as the best example, considering how most other straight PC ports don’t tweak the visuals at all (Dark Souls: Prepare to Die Edition), or they’re done as multi-platform games in the first place.

            I was trying to say – a console game that’s later brought to PC with uncompressed textures (Dragon’s Dogma) only gained so much from its PC decompression – is that because the textures were only that good in the first place, or because they’re still not the original “artist’s creations”, so to speak?

            But yeah, it’s an older game, so it’s not exactly the perfect example.

          3. You can use different formats and compression factors on textures, the old gen consoles barely had any memory, I guess they just found the files they had right before compression and just saved them in a better format.
            I don’t even know what you mean by compression, were the PC textures higher res or just less compressed?

          4. Ah, right.

            Original textures, decompressed. DigitalFoundry has a comparison video if you’re curious.

  3. Vavra must be the only guy in this industry who still has some integrity. He left 2K during Mafia 2 development because the publisher was forcing him to dumb the game down. 2K wanted a quick cash grab sequel, Vavra would have none of it so he left.

      1. W3 wasn’t a downgrade, it was a totally different build, done specifically for e3… 2 years before the game was released.

        1. that’s called a downgrade. they show a certain build and give you another in the final release.

          Witcher 3 itself is epic and it still looks great, but it was downgraded. maybe it was because they overestimated “next gen” consoles, maybe not.

        2. but they shows us 3 times the game and the 3rd time we got the release and it looked inferior to the other 2,even so its a amizing game

  4. Daniel Vavra for the win! Who is with me? True Mafia players that’s who.Il buy the game even if I don’t like it.This man deserve my RESPECT!

    1. no we don’t actually. Even if this specific dev doesn’t follow through in this case, the fact that this statement was made is the point. This means other devs will be aware of this statement being made, and give them reason to make the same statement when their game is still being developed.

      This announcement is a good thing for us.

      1. They’re already making this statement, & 99% of the time, it’s just blatant lies.

        Besides, even if they aren’t saying it already, then they’ll just start saying it in the future for marketing purposes; “yeah no, we’re not downgrading our game for consoles, we intend to deliver the full, authentic experience – all 30 FPS, 720p frames of it, because, y’know, it’s more cinematic that way!”

  5. is that so? i still remember the Alpha version was build that only having console optimization according to dev. and that probably also explain why nvidia hardware end up being slow vs AMD hardware for alpha.

  6. Console ports of PC games is how all games should be done, instead of starting on weak hardware and trying to scale up.

  7. You hear that Ubisofr? We also have Battlefield 1 that will not be downgraded becase ea never downgrades their gamees

  8. What was the issue with Alpha labs? Doom 3 was too demanding even for the mostp owerul pc”s. I had a athlon x2 1.8 ghz 512 mb ram geforce 570le 128 mb and a 17” 1024×768 monitor and it was playble only on medium(dont remeber fps) But even if you had the most powerful pc you couldnt run it at ultra 60 fps 1024×768. We had to wait until 2006 for pc to become powerful enough for it. But now on the new DOOM my 2500k 4.2ghz 12 gb ddr 3 1600mhz gtx 970 g1 gaming 4gb and 24” 2560×1400 ips monitor run it maxed at 60+ fps!!!

  9. * makes a kickstarter for PC version only yet announces console versions later
    * delays PC version so they can release it alongside console version

    well maybe Warhorse’s hands are tied, maybe not. we will see. regardless the PC version is most likely gonna be great cause apparently European developers favor PC over other gaming platforms.

    1. This sort of crap is why I only crowdfund games, that are 100% crowdfunded.
      If a publisher is involved, all you are doing is taking the risk, for the publisher to profit, and more importantly dictate how the game is made.

      Devs can’t keep any promises, if the publisher makes the decisions.
      Only full crowdfunded games, give the devs the power to keep their word.
      Even then the devs can lie, but have nobody to take the blame.

      If you fund a publisher controlled game, you are asking to be conned, and you will be.

      Crowdfunders want great games, not profit, publishers want only profit, and don’t care if the games awful.

  10. And that doesn’t even mention the “yeah, PC version will have DX11 at launch” thing, which turned out to be nothing more than a giant lie.

    In the end, all we did get is a sloppy DX11 patch job 6 months later.

  11. i have the kikstater demo if they do it il post screenshots,also i am a baker of the game,that would be way to bad,for us

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