Killzone 4 Uses Raytracing For Its Real-Time Reflections

Killzone 4
Blasphemy, how can a PC centric gaming website have a story about a console exclusive title? Did we just enter the dark side of gaming? Well, before jumping to early conclusions, know that we’re simply interesting in the new tech that Killzone 4 is bringing. And since we’ve been covering ray-tracing this whole time, we find it interesting that Killzone 4 is the first title that offers such a feature in a full length title actually after further investigation, Crysis 2-3 offer this very same thing (ray-traced HDR reflections) via a different technique.
What’s also interesting is that this tech will be further used by other developers who create multiplatform games, thus it will be coming to our platform too. Hopefully. So no, we’re not going crazy, abandoning the PC or anything. We’re simply sharing something that most tech guys will find interesting.
During the Digital Dragons 2013 event, Guerrilla Games held a presentation for Killzone 4, in which Michael Drobot discussed about the lighting techniques that will be supported by this PS4 launch title.
Polish website GRYOnline has managed to capture some footage from that presentation, and you can view this video below.
Digital Dragons - Michał Drobot o oświetleniu w Killzone: Shadow Fall (fragment)

Here is the full presentation, courtesy of
Digital Dragons - Michał Drobot (Guerrilla Games) - Killzone: Shadow Fall - Lighting

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email