Nvidia has announced that both Killing Floor 2 and Warhammer 40K: Eternal Crusade will receive specific NVIDIA Gameworks treatments. And while the green team detailed the Gameworks effects that will be featured in the new Warhammer MMO game, it could not reveal the ones that will be implemented in Killing Floor 2.
Still, Tripwire’s President, John Gibson, commented on Tripwire’s and Nvidia’s partnership:
“With GameWorks NVIDIA has provided some great tools for developers to ramp up the visuals and gameplay experience for the players. We’re excited to be working with NVIDIA to integrate GameWorks features into Killing Floor 2 and look forward to showing those features off in the near future.”
Killing Floor 2 is powered by a heavily modified version of Unreal Engine 3.5, will feature a full dynamic lighting system with added light bounds occlusion queries to support more dynamic lights per scene, plus other advanced effects, real-time destruction of light fittings and other light casters throughout levels, a new shadowing system (that is made of a combination of Cascaded Shadow Maps, batched per object shadows, and whole scene shadows, along with a modified static shadows) and better effects, physics, textures.
On the other hand, Warhammer 40K: Eternal Crusade will come with support for Nvidia’s HairWorks, PhysX effects, APEX effects, HBAO+ and Nvidia’s FaceWorks.
Behaviour’s Studio Head, Miguel Caron, said:
“NVIDIA’s GameWorks is the most robust and feature complete toolset for game development we have ever seen. Warhammer 40,000: Eternal Crusade needs to be close as we can get to the reality of war in the 41st Millennium, and none of that will be possible without GameWorks’ help. From the PhysX package down to TXAA, NVIDIA’s toolset is going to help us make sure that Eternal Crusade stands toe-to-toe with the most visually stunning games on the market”.