Isles of Adalar is an open world single player/co-op fantasy RPG, gets debut gameplay trailer

Peakway Software has announced Isles of Adalar; an open world single player/co-op fantasy RPG that is coming to the PC in July 2020. In order to celebrate this announcement, the team has released the game’s debut gameplay trailer.

Isles of Adalar is one part RPG one part RPG maker as it ships with an integrated level editor and Steam Workshop support. Therefore, users will be able to mod the existing content or create their own.

As the team noted:

“We are going to be actively working to build up a creative community around our game. This starts with making tools as user friendly and efficient to use as possible so that small teams of only a handful of people can make large scale campaigns. But in addition to the tools we will also be giving players extra content that is not used in the base game so that their campaigns can feel unique. This will range from environmental biomes, to different styles of architecture and even new enemies.”

The game will feature both a first-person and a third-person perspective. Furthermore, choice and consequence will be at the core of its dialogue system. The game will have a hybrid (mostly) text based system that features non specific voice lines for NPCs. In addition, the player can assign multiple personality traits to their character and these traits will give unique responses.

Enjoy the following gameplay trailer and stay tuned for more!

Isles of Adalar Gameplay Trailer (Pre Alpha) OFFICIAL

12 thoughts on “Isles of Adalar is an open world single player/co-op fantasy RPG, gets debut gameplay trailer”

  1. Liking those Morrowind vibes. Combat also looks more fluid and responsive than previous ES games, though the game itself has some jank (which I don’t mind since they’re indie).

    Also liking the idea of a build in editor system, rather than an external one (like Beth’s), where you basically have to learn science n’ crap to use the damn thing.

    1. If I didn’t know better, I would have sworn this was a Total Conversion to Skyrim like Enderal: Forgotten Stories is. It really does look that way watching the trailer.

      With that said, hopefully this will offer a counter to Skyrim and it will be good.

  2. How a three person team can make a game look so close or better graphically, etc than ES is insane! Makes you really think/question where AAA is heading or already at with some companies.

    Considering this is pre alpha, how small the team is, the amount of resources and money they have this is really impressive! I am going to back this for sure, thanks for the heads up.

    1. There are better tools now and… well, we have to admit that Aladar is pretty big copy of ES. That saves some time and effort.
      You can google interview with Hellpoint developers on RPGWatch website (I dont want to put link here). Devs said some things about both AAA and indie development there.

    1. That’s bs. I love single player, but every time I’ve played a Bethesda rpg I wished I could bring a friend along.

    1. No it doesn’t because the game is in English and they can make Adalar mean whatever they want. If it releases in the Turkish language then it will mean Isle of the Isles.

  3. FOV should be changed to 360, that way not only you’ll know no one is going to stab you in the back but you will also make sure your autism level goes of chart.

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