Interstellar Marines – Update 16 Released, Adds Second Co-Op Campaign Map

Zero Point Software today released its second co-operative campaign map for Interstellar Marines. Using stealth gameplay and facing an unscripted AI, players need to infiltrate the heavily defended Starcrown Aerospace industrial-military base to retrieve vital research data.

Kim Haar Jorgensen, Creative Director of Interstellar Marines, said:

“Our first co-op campaign map propelled players into the Interstellar Marines universe. We want the Assault on Starcrown Aerospace mission to expand on that, grabbing players’ interest and immersing them ever more in their role as an Interstellar Marine.

Starcrown is all about stealth – using your brain, not just your trigger finger – to secretly and surgically infiltrate an industrial research base. As an Interstellar Marine you do not know what the research is you’re after, but I can tell you it has profound implications for co-op missions we will release in the future.”

Starcrown is the second campaign map Zero Point Software has released for Interstellar Marines. They have also released five additional challenge-style co-op maps where players can team up with their friends to take on the unscripted AI in various game modes.

Kim Haar Jorgensen added:

“In just a few short months we have released seven co-op maps. That’s many hours of intense, old-school co-operative and singleplayer gameplay our players can now enjoy with their friends. We’ve been compared many times to the Rainbow 6 series of games, and as they’re a heavy influence on us we’re extremely proud of that!”


Update 16: Assault on Starcrown Aerospace

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email